tangle VS gwc-rs

Compare tangle vs gwc-rs and see what are their differences.

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tangle gwc-rs
2 1
1,156 3
- -
2.0 2.4
about 1 year ago 12 months ago
TypeScript Rust
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tangle

Posts with mentions or reviews of tangle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-22.
  • Ambient: The Multiplayer Game Engine
    7 projects | news.ycombinator.com | 22 Feb 2023
    This seems like a mostly very well thought out design (I have a qualm about one detail but maybe they're hiding it), I've been rebuilding an old prototype of mine in a very similar way.

    The DoD ECS pattern should allow for easy state/log shipping to clients, with those 2 parts you can easily build what fighting games terms as "rollback" based netcode.

    Rollback is often characterized as complicated but clean, the truth is that if you structure your data around rollback capable simulation from day one it becomes easy (and DoD ECS naturally fits there just like shipping to separate CPU parts back on the PS3)

    This "trick" of fully shipping state images isn't exactly new, some emulators has done memory image shipping in the past and Ian Kattlewell published a WASM-heap shipping experiment(1) recently that works on the same principle.

    Compared to the snapshot/heap shipping of emulators/WASM is that Ambient should allow for server introspection and upgrades of state.

    Overall I like Ambient, and I'd recommend a look. Only big omission I see right now is audio being missing and it can be a tricky part to synchronize (due to how mixing works).

    1: https://github.com/kettle11/tangle

  • Simple Multiplayer / Networked WebAssembly
    1 project | news.ycombinator.com | 16 Feb 2023

gwc-rs

Posts with mentions or reviews of gwc-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-22.
  • Ambient: The Multiplayer Game Engine
    7 projects | news.ycombinator.com | 22 Feb 2023
    That is why we now have incremental linking, hot-code reloading and for the lucky ones on VC++, modules.

    This toy application https://github.com/pjmlp/gwc-rs takes about 15 minutes to compile from scratch on a humble Asus 1215B, whereas the C++ original (thanks to having Gtkmm available as binary), takes about 2 minutes.

What are some alternatives?

When comparing tangle and gwc-rs you can also consider the following projects:

tokio-tungstenite - Future-based Tungstenite for Tokio. Lightweight stream-based WebSocket implementation

Ambient - The multiplayer game engine

kajiya - 💡 Experimental real-time global illumination renderer 🦀

colyseus - âš” Multiplayer Framework for Node.js

wgpu - Cross-platform, safe, pure-rust graphics api.

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.