tale-of-two-sides
Restore the shattered isles. (by voithos)
void-break
Remake of the game Clock Mage in Godot engine (by Achie72)
tale-of-two-sides | void-break | |
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1 | 1 | |
5 | 2 | |
- | - | |
0.0 | 1.8 | |
over 2 years ago | over 2 years ago | |
GDScript | GDScript | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tale-of-two-sides
Posts with mentions or reviews of tale-of-two-sides.
We have used some of these posts to build our list of alternatives
and similar projects.
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Gravity reversal + momentum == whee!
Kinematic! You can check out the code here: https://github.com/voithos/tale-of-two-sides
void-break
Posts with mentions or reviews of void-break.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-02.
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Hacktoberfest 2021, PR #1
So happy, that it i wanted to remake the whole thing in the Godot Game Engine, to expand on it, as i hit a major roadblock in the PICO-8 project, namely tokens. The "engine" has several hard limits on your code (to invoke oldschool programming challanges and feels) and one of them is the infamous 8192 tokens. I struck it several times during the development, cut it back a few times, but decided that a small scope may just be better for the project, and left it after a few little updates, and turned to the Godot remake.
What are some alternatives?
When comparing tale-of-two-sides and void-break you can also consider the following projects:
Paralunar_GameOff - "clean" repo for Paralunar, made for the GitHub Game Off 2020
godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
clock_mage - A platformer-roguelike entry for the MyLittleRogueLikeJam1
InfiniteShooter - A simplistic shooter made with the Godot engine.
gpsx - Godot PSX higher-accuracy shaders