t3 VS Magnit.NodeGraph

Compare t3 vs Magnit.NodeGraph and see what are their differences.

t3

Tooll 3 is an open source software to create realtime motion graphics. (by tooll3)

Magnit.NodeGraph

Web Component implementation of a node graph using vanilla javascript. (by catapart)
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t3 Magnit.NodeGraph
5 3
3,237 6
1.4% -
9.8 10.0
7 days ago over 1 year ago
C# JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

t3

Posts with mentions or reviews of t3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-29.

Magnit.NodeGraph

Posts with mentions or reviews of Magnit.NodeGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-11.
  • JSON Canvas – An open file format for infinite canvas data
    12 projects | news.ycombinator.com | 11 Mar 2024
    Oh sweet! I was in the middle of building my own version of a node-graph component (ref: https://github.com/catapart/Magnit.NodeGraph), but the `canvas.js` implementation from this JsonCanvas repo is exactly what I was trying to build. I really, really like how elegantly uncomplex it is. Could not have been more exactly what I was looking for. So thanks for this!

    As far as the spec, I don't really like the idea of forcing well-known types for the nodes. A generic spec should allow for entirely generic nodes that can represent themselves to consuming functions with a 'type' property as a key, as well as arbitrary data types linked to arbitrary nodes. For instance: one of my use cases is an 'addition' node, which would take two number values and produce a number value. This node would also use an entrance execution pin as well as an exit execution pin.

    If the spec were to include a 'pin' data type and capture the type keys and labels for pins, those pins could be stored as a list on the node. Then, the type property could just tell the executing context how to route the node data and the pin properties would bring type safety to the functional inputs passed to the mapped function.

    Anyway, I assume all of that is out of scope for initial offerings, but that's my two cents on a generalized node spec. Regardless, thanks again for the sweet, simplistic node graph implementation!

  • Visual Node Graph with ImGui
    18 projects | news.ycombinator.com | 29 Sep 2023
    > If people don't intrinsically understand you, maybe you need to go in to more detail so your explanation isn't so abstract.

    People did; you didn't.

    > Ergo, vis-a-vi have you ever actually tried making a graph that is rearranging itself while you're using it?

    No one said anything about "while you're using it". Linters don't fuck up your text as you type it. It's a utility like anything else. And, YES, I have built a working version of one. It doesn't use machine learning/tensors at all, and it's a fucking nightmare to develop. I can see exactly where those things would help me. It's too abstract, to you, to understand? That's a shame! But other people seem to get it, so if you are having trouble, maybe try approaching your ignorance with openness and curiosity instead of cynicism and trivialization ('uncross some lines').

    If you want to know how much time I've spent working on node edge graphs, you wouldn't believe me. But I can at least point you to the start of the web-component version I'm porting: https://github.com/catapart/Magnit.NodeGraph

  • Node-Based UIs
    10 projects | news.ycombinator.com | 17 Nov 2022
    Shameless plug time! I've been working on something like this as a custom web component with no dependencies: https://github.com/catapart/Magnit.NodeGraph

    Not the most feature rich - I'm developing it for a single project, so that's project's needs come first. But it's rudimentary enough to start from if you're looking to build your own, and it's simple enough to customize if it already does what you need.

What are some alternatives?

When comparing t3 and Magnit.NodeGraph you can also consider the following projects:

vue-flow - A highly customizable Flowchart component for Vue 3. Features seamless zoom & pan 🔎, additional components like a Minimap 🗺 and utilities to interact with state and graph.

nodes-io - A new way to create with code.

imgui-godot - Dear ImGui plugin for Godot 4 (C#)

ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

unit - Next Generation Visual Programming System

imgui-node-editor - Node Editor built using Dear ImGui

WinApi - A simple, direct, ultra-thin CLR library for high-performance Win32 Native Interop

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

realtime-csharp - A C# client library for supabase/realtime.

Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.