syzygy-tables.info
User interface and public API for probing Syzygy endgame tablebases (by niklasf)
maia-chess
Maia is a human-like neural network chess engine trained on millions of human games. (by CSSLab)
syzygy-tables.info | maia-chess | |
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15 | 97 | |
59 | 894 | |
- | 1.5% | |
7.7 | 1.6 | |
about 2 months ago | 10 months ago | |
Python | Python | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
syzygy-tables.info
Posts with mentions or reviews of syzygy-tables.info.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-24.
- TIL that chess is completely solved with 7 pieces(any combinations) left on the board. This solution is stored in a database table that's 17 terabytes in size.
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Is this a draw?
If both sides play correctly, yes this is a draw. Chess is solved with fewer than 7 pieces on the board. At this website, you can check any such position and see what the result will be, assuming perfect play from both sides
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Chess, unlike war, is a game of perfect information
There is some truth to this.
In theory, chess is a game of perfect information.
But in practice, this is only true for ~6-piece endgames: every outcome has been / can be computed. But for any middle- or early-game position, the amount of finite information greatly exceeds any person's or computer's capacity, practically speaking.
In concrete terms, the tablebase for 6-piece endgames is ~150 GiB. For 7-piece, it's 16 TiB.
[1] https://syzygy-tables.info/
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Sechs Jahre nach AlphaGo: Mensch besiegt erneut "zuverlässig" stärkste Go-KIs
Syzygy-Tables https://www.chessprogramming.org/Syzygy_Bases
- Syzygy Endgame Tablebases
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Analysis board, practicing with the computer settings.
Alternatively, if you're playing an endgame with seven or fewer pieces, I suggest you use the Syzygy 7-piece tablebase to get the objectively best response on every move.
- This puzzle a master showed me today. Can you find the mate in 2?
- Syzygy Chess Endgame Tablebases
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White to move and mate in 584 (longest forced mate ever found)
I suppose you mean the syzgy 7 man tablebases? Yes, they do take 50MR into account because they use DTZ metric (fastest way to checkmate, capture or pawn move).
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What is the longest possible forced mate sequence with K - K + Q on the board? I managed to find a #10 at most but I suspect that you can get more. Has this been investigated?
I'd assume that Stockfish just hasn't found the M9. Tablebases already know the quickest mates in a given position, you can check the tablebase here
maia-chess
Posts with mentions or reviews of maia-chess.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-06.
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Grandmaster-Level Chess Without Search
This was studied with the Maia series of bots. See:
https://github.com/CSSLab/maia-chess
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Chess-GPT's Internal World Model
There is a very interesting project on this exact problem called Maia, which trains an engine based on millions of human games played on Lichess, specifically targeting varying levels of skill from 1300 to 1900 Elo. I haven't played it myself, by my understanding is that it does a much better job imitating the mistakes of human players. https://maiachess.com
- A chess terminal user interface implementation
- Interested in going to my first tournament and was wondering if there is a place where I can review players classical games around 1700 rating so I can get an idea of what is expected and their strengths?
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Scientists claim >99 percent identification rate of ChatGPT content
In general the goal of these progrms is to win, not to pretend to be human.
In chess, there is a project called Maia which aims at predicting the human move rather than the best move. Even then it blunders less than humans of a similar rating, so it can still be detected.
https://maiachess.com/
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Most human engine to play against?
Maia Chess
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Do you have to buy Maia to use it offline?
It's on GitHub, you just need an interface like Nibbler.
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Anyone know if there are chess AIs trained like chatGPT, as a move predictor instead of a move maximizer as most have been (I think)?
That's exactly what Maia Chess is designed to do. https://maiachess.com/
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Can a 2000 elo bot blunder like this?
If you wanna play a more human like bot check out Maia https://maiachess.com/
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The Q&A Megathread for new and beginner chess players
If you want to play an engine who plays a lot more like a human, you should try Maia Chess.