syncbuf
A small library of append-only, thread-safe, lock-free data structures. (by bplevin36)
rusty-craft
A voxel based crafting game.... yes I like minecraft (by cowboy8625)
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syncbuf | rusty-craft | |
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3 | 1 | |
5 | 4 | |
- | - | |
0.0 | 0.0 | |
26 days ago | 5 months ago | |
Rust | Rust | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
syncbuf
Posts with mentions or reviews of syncbuf.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-25.
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Is this code sound for concurrent use?
I was trying to do something similar a little while back and ended up writing the Synclist type in Syncbuf. This has the tradeoff that the elements are spread across non-contiguous chunks, so it can't be sliced. But it has the advantage of being able to contain any type, memory usage is monotonic, and "reallocation" is much cheaper since nothing is copied.
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Noteworthy concurrent data structures?
Since you asked, my little project in this area has been Syncbuf: https://github.com/bplevin36/syncbuf. It has 2 lock-free concurrent buffer types that are low-overhead by being append-only.
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What's everyone working on this week (7/2021)?
I was writing a toy virtual machine when I realized that in order to make it multi-threaded, it would be very helpful to maintain a global symbol table that allowed adding new symbols without invalidating references to old ones. No such thing appeared to exist yet, so I wrote it: https://github.com/bplevin36/syncbuf
rusty-craft
Posts with mentions or reviews of rusty-craft.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-15.
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What's everyone working on this week (7/2021)?
![text](https://cdn.discordapp.com/attachments/774789120751960114/811938320997023804/rusty-craft-nosound.mp4) I am not a game Dev but I started playing around with the bevy engine and welp maybe Ill make a minecraft clone? I am researching world generation cause well thats new to me but in do time I will have it down. Github link
What are some alternatives?
When comparing syncbuf and rusty-craft you can also consider the following projects:
im-rs - Assorted immutable collection datatypes for Rust
math_lang - in progress pretty printing calculator language [Moved to: https://github.com/mkhan45/CalcuLaTeX]
magic-wormhole.rs - Rust implementation of Magic Wormhole, with new features and enhancements
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage. [Moved to: https://github.com/panamax-rs/panamax]
manymouser - A RIIRed version of manymouse because I can't C
cacao - Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
concurrent - A crate with some concurrent data structures.