swift-package-manager
SwiftyStoreKit
swift-package-manager | SwiftyStoreKit | |
---|---|---|
7 | 5 | |
9,603 | 6,474 | |
0.3% | - | |
9.7 | 0.0 | |
2 days ago | about 1 month ago | |
Swift | Swift | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swift-package-manager
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Swift's native Clocks are inefficient
According to their changelog[0], Clock was added to the standard library with Swift 5.7, which shipped in 2022, at the same time as iOS 16. It looks like static linking by default was approved[1] but development stalled[2].
I expect that it's as simple as that: It's supported on iOS 16+ because it's dynamically linked by default, against a system-wide version of the standard library. You can probably try to statically link newer versions on old OS versions, or maybe ship a newer version of the standard library and dynamically link against that, but I have no idea how well those paths are supported.
0. https://github.com/apple/swift/blob/main/CHANGELOG.md
1. https://github.com/apple/swift-evolution/blob/main/proposals...
2. https://github.com/apple/swift-package-manager/pull/3905
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Cocoapods vs SPM
I can't use SPM... https://github.com/apple/swift-package-manager/issues/4581
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Swift Package Manager, build configurations and non compiling iOS projects
If we inspect the documentation we can see that there is debug and release BuildConfiguration defined. We can also have a look at source code but there is not much useful information there. So what does debug and release configuration mean and in what circumstances those are applied?
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Awesome macOS Libraries List
Swift Package Manager - The Package Manager for the Swift Programming Language. Created and maintained by Apple. Language: Swift.
- Cocoapods vs SPM?
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Meet PreviewDevice 0.7.0
Swift Package Manager
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Swift Package Versioning
SPM docs
SwiftyStoreKit
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Awesome macOS Libraries List
SwiftyStoreKit - Lightweight In App Purchases Swift framework. Language: Swift.
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Subscriptions in an iOS app
I can recommend this: https://github.com/bizz84/SwiftyStoreKit
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Is it even possible to handle auto-renewable subscriptions with StoreKit?
The login prompt does not happen during receipt validation but during receipt refresh which according to https://github.com/bizz84/SwiftyStoreKit/issues/603 is needed.
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Announcement #1 - TestFlight, Payment Issues, Redesign, and Future Plans!
We're getting more emails and private messages indicating restoring purchases is not working. This issue appears to be a race condition with the library we use. In layman's terms, the receipt data is out of sync and is showing no purchases! Here are 2 fixes until we can implement a code fix:
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How can I offer a free trial for a paid app?
I found it much easier to integrate payments using SwiftyStoreKit: https://github.com/bizz84/SwiftyStoreKit
What are some alternatives?
CocoaPods
RMStore - A lightweight iOS library for In-App Purchases
Xcode Maven - Maven for iOS Builds
SwiftInAppPurchase
Carthage - A simple, decentralized dependency manager for Cocoa
Stripe - Stripe iOS SDK
Rome - Carthage cache for S3, Minio, Ceph, Google Storage, Artifactory and many others
merchantkit - A modern In-App Purchases management framework for iOS.
Accio - A dependency manager driven by SwiftPM that works for iOS/tvOS/watchOS/macOS projects.
PatronKit - A framework to add patronage to your apps.
SWM (Swift Modules) - Swift Modules, a swift module (or package) manager #fuck_xcode #terminal_rocks
iCard - Bank Card Generator with Swift using SnapKit DSL 💳