swash
just
swash | just | |
---|---|---|
10 | 167 | |
561 | 17,403 | |
- | - | |
6.5 | 9.0 | |
about 1 month ago | 2 days ago | |
Rust | Rust | |
MIT or Apache 2.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swash
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Looking for this. html + css rendering through wgpu.
If you were to implement this yourself, i'd look into either swash or cosmic-text for the text rendering stack (this is one of the things you really don't want to write from the ground up). For accessibility, AccessKit has quickly become the standard for communicating with crossplatform accessibility APIs in rust GUI. lightningcss (or its lower level counterpart cssparser) are both decent options for CSS parsing. Taffy handles some of what browsers offer for a layout engine, but is still being worked on.
- Any suggestion for gpu text rendering?
- Cosmic Text: Pure Rust multi-line text handling
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Font rendering and layout crates
You probably want to take a look at swash.
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Bachelor idea to help the rust community
https://github.com/dfrg/swash which does text-shaping and could be built upon
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
swash - A shaping engine that advertises performance comparable to HarfBuzz, and surpassing it in some cases. Tests are in-progress.
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Whats your favourite open source Rust project that needs more recognition?
swash: a pure Rust shaping engine like Harfbuzz with competitive performance.
- Font introspection, complex text shaping and glyph rendering in Rust
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
- swash: Complex text shaping and glyph rasterization in pure Rust
just
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I stopped worrying and loved Makefiles
I don't like makefiles, but I've been enjoying justfiles: https://github.com/casey/just
- Just a Command Runner
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Ask HN: Any tool for managing large and variable command lines?
I started using just [0] on my projects and have been very happy so far. It is very similar to make but focused on commands rather than build outputs.
Define your recipes and then you can compose them as needed.
[0] https://github.com/casey/just
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Ask HN: What software sparks joy when using?
just - https://github.com/casey/just
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GitHub switched to Docker Compose v2, action needed
Welp there is absolute chaos in that thread -- guess it's not an April Fools joke.
I wonder if relying on CI for anything other than provisioning machines is a mistake -- maybe we should have never moved from doing things from local scripts written in $LANGUAGE.
That said, I'm probably biased since I'm a massive fan of things like `make` and more appropriately for the current age, `just`[0]
[0]: https://github.com/casey/just
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Which command did you run 1731 days ago?
> When a command has some cognitive requirements I create a script with some ${1:-default} values and I store them all in $PATH enabled local/bin
I would consider using just for this:
https://github.com/casey/just
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Using Make – writing less Makefile
Your coworker's experience is more principled: Make is a mediocre tool for executing commands. It wasn't ever designed for that. Although it is pretty common to see what you are mentioning in projects because it doesn't require installing a dependency.
For a repo where an easy to install (single binary) dependency is a non-issue, consider using just. [1] You get `just -l` where you can see all the command available, the ability to use different languages, and overall simpler command writing.
[1] https://github.com/casey/just
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Show HN: Just.sh – compiler that turns Justfiles into portable shell scripts
This is fantastic, but I'd say that this solution is somewhat in response to this open issue from 2019:
https://github.com/casey/just/issues/429
I really wish just was included as a package in distributions.
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Sharing Saturday #496
So far, I didn't work on new features at all but on stabilizing the ground for further development: 1. CMake lists and modules were rewritten a lot, now managing builds and their configurations is much lesser pain. 2. Brought in Justfile for regular tasks, and it's great, no less. 3. Linters, formatters, analyzers for almost all the code (except for Janet for now, as because of it being a niche and young technology, it didn't get enough attention yet). 4. ECS stub. Now runtime class doesn't look like a god object. 5. Started writing unit tests which didn't happen with my personal projects before and maybe indicates how serious am I about this one :D 6. Some of previously hardcoded data has been moved to INI files. Now, if I release the game in 10 years, and in 10 more years some eccentric person decides to make a variant of it, it will be slightly simpler.
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What’s with DevOps engineers using `make` of all things?
i've grown to like this for my personal projects. https://github.com/casey/just
What are some alternatives?
rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype
Task - A task runner / simpler Make alternative written in Go
fontdue - The fastest font renderer in the world, written in pure rust.
cargo-make - Rust task runner and build tool.
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust
cargo-xtask
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
Taskfile - Repository for the Taskfile template.
ab-glyph - Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs
CodeLLDB - A native debugger extension for VSCode based on LLDB
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.