swagger-typescript-api
NetHack
swagger-typescript-api | NetHack | |
---|---|---|
15 | 62 | |
2,931 | 2,729 | |
2.9% | 3.4% | |
5.4 | 9.9 | |
3 days ago | 7 days ago | |
TypeScript | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swagger-typescript-api
-
Generative HTTP API Clients
RESTful APIs via swagger-typescript-api
-
Gentle Introduction To Typescript Compiler API
TypeScript API generator via Swagger scheme
- JavaScript Gom Jabbar
-
OpenAPI v4 Proposal
You said it yourself — the “official” generator is awful and very hard to modify or extend (well, you didn’t say that, but I’m saying it) and while there are many alternatives, they’re not always easy to find. I had some success with swagger-typescript-api[1], but eventually got tired of it and wrote my own generator. Despite looking around quite a bit at what’s available, I never heard of openapi-codegen, which looks quite good.
[1]: https://github.com/acacode/swagger-typescript-api
-
Fastest Way to Auto Generate Types for Typescript and ZOD Schema
A lot of APIs nowadays have a Swagger / OpenAPI spec. You can autogenerate types from that using tools like swagger-typescript-api.
-
I am so bad at connecting and debugging APIs
With such a contract your BE team should provide a https://swagger.io/tools/swagger-ui/ where the API definition can easily be viewed and tested. Also you can use generators to basically generate a boilerplate (types for all models, functions for all requests) for the entire API based on a contract: https://github.com/acacode/swagger-typescript-api This his already saved me months of work.. great tool.
-
Is putting all api calls in map actions and map getters a recommended pattern?
If your backend is using Swagger, I'd highly recommend using the package swagger-typescript-api. It auto-generates your types and endpoints for you, based on a swagger.json file, which then simplifies where I store my API calls. The flexibility of this is that I can use these API calls in components, classes, Vuex, etc., and I'm not tied to something that I have to maintain as a UI dev.
- Making an API wrapper with TypeScript
- Swagger-autogen with Typescript
-
[AskJS] What's a good option for building a backend with minimal glue code for the frontend?
If your backend is able to generate Swagger/OpenAPI JSON, you can use https://github.com/acacode/swagger-typescript-api to generate both TypeScript interfaces and an API client from the Swagger JSON.
NetHack
-
Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
-
Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
-
First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
-
NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
-
Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
-
toot toot
They won't be afraid of music in 3.7.
-
Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
-
YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
-
Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
What are some alternatives?
openapi-generator - OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)
angband - A free, single-player roguelike dungeon exploration game
swagger-ui - Swagger UI is a collection of HTML, JavaScript, and CSS assets that dynamically generate beautiful documentation from a Swagger-compliant API.
UnNetHack - NetHack fork that is in development
fastify-typescript-generator - generates new fastify applications in everyone's favourite language typescript with various options to choose from based on your project needs
crawl - Dungeon Crawl: Stone Soup official repository
NSwag - The Swagger/OpenAPI toolchain for .NET, ASP.NET Core and TypeScript.
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
openapi-typescript-codegen - NodeJS library that generates Typescript or Javascript clients based on the OpenAPI specification
sil-q
axios - Promise based HTTP client for the browser and node.js
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game