swagger-petstore
NetHack
Our great sponsors
swagger-petstore | NetHack | |
---|---|---|
28 | 62 | |
16,527 | 2,656 | |
0.9% | 1.6% | |
8.5 | 9.9 | |
2 days ago | about 23 hours ago | |
Mustache | C | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swagger-petstore
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Simplifying Angular Development with Swagger: A Step-by-Step Guide
Swagger offers more than just a user-friendly interface for exploring APIs. It also provides multiple generators that can produce code typically written by hand. As an Angular developer, this blog post will focus on the typescript-angular generator.
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Generate Kotlin client for a complex web API
Failed to create a client for Java. The generator imports Java's types instead of TeamCity's. There are bugs described for the Java client in both the Swagger generator and the OpenAPI generator. Let's see how the generator behaves when building a Kotlin client.
- Alguma alma caridosa UI/UX dev, para um serviço púbico gratuito, livre e de código aberto?
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Recommendations for Rust Open-API client generators? (Looking to experiment with api.congress.gov)
[swagger-codegen](https://github.com/swagger-api/swagger-codegen) generates code from an OpenAPI definition, and it supports Rust code output (client and/or server).
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Document your API with OpenAPI standard
Swagger contains three greats tools to work with the specification: Swagger UI, Swagger Editor and Swagger Codegen. The Swagger UI renders OpenAPI specs as interactive API documentation, Swagger Editor is a browser-based editor where you can write OpenAPI specs and Swagger Codegen generates server stubs and client libraries from an OpenAPI spec like the OpenAPI generator.
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Using Swagger API
We ran into some minor issues (#1201, #1210, #1355, #1356 and #1769) and fixed some stuff we stumbled upon along the way, although it didn't really bother us as well (#1451 and #1769).
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Integrating Swagger/OpenAPI generated python server with existing Flask application
I am interested in integrating a swagger-codegen generated Python server with an existing Flask application. swagger-codegen generates a Python implementation based on the Connexion library from a Swagger API specification.
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How to replace type methods in Swift to improve testability
The method takes a query, String, and a completion block, (Result<[String], Error>) -> Void, which is triggered once the request finishes. Its internal implementation doesn't really matter since it could be from an external framework or generated by a code generator from the API specification.
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Where are the documentation for server stub generation with swagger codegen?
The Java codegen options are here: https://github.com/swagger-api/swagger-codegen/issues/7795 (believe it or not).
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Should I migrate to TS?
Creating TS types/interfaces manually can be tedious. But, if you have JSON responses of your APIs, you can quickly convert those JSON responses to TS interfaces using VS Code extension Paste JSON as Code. Also, if your backend already uses Swagger for API, you can auto-generate all the TS types of your API models using swagger-codegen
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
What are some alternatives?
openapi-generator - OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)
angband - A free, single-player roguelike dungeon exploration game
servant-purescript - Translate servant API to purescript code, with the help of purescript-bridge.
UnNetHack - NetHack fork that is in development
oapi-codegen - Generate Go client and server boilerplate from OpenAPI 3 specifications
crawl - Dungeon Crawl: Stone Soup official repository
yesod-persistent - A RESTful Haskell web framework built on WAI.
sil-q
haskell-bitmex-client - Haskell API for BitMEX
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
NSwag - The Swagger/OpenAPI toolchain for .NET, ASP.NET Core and TypeScript.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game