sveltosctl
Lua
sveltosctl | Lua | |
---|---|---|
5 | 118 | |
19 | 8,052 | |
- | 1.7% | |
8.2 | 8.5 | |
8 days ago | 2 days ago | |
Go | C | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sveltosctl
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5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
Once the RKE2 cluster is in a “Running” state, we will use the sveltosctl to register it. For the registration, we need three things: a service account, a kubeconfig associated with that account and a namespace. If you are unsure how to create a Service Account and an associated kubeconfig, there is a script publicly available to help you out.
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5-Step Approach: Projectsveltos for Kubernetes add-on deployment and management on RKE2
The Sveltosctl, is the command-line interface (CLI) for Sveltos. This is an available option to query Sveltos resources and it is available as a Kubernetes pod or as a binary.
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Collecting tech-supports from managed Kubernetes clusters (and more)
sveltosctl can be used to display collected techsupports.
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Kubernetes multi-tenancy with projectsveltos
Using sveltosctl we can verify Sveltos is aware system-admin has full access to managed cluster with label env:production
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Projectsveltos: Manage Kubernetes addons in multiple clusters
https://github.com/projectsveltos/sveltosctl#display-outcome...
But I was still not happy. Main reason, users still had to go and manage cluster labels. I wanted clusters' labels to change as cluster runtime state was changing. So I can express my intent and then forget about it.
So I introduced a second concept in Sveltos. Classifier CRD (https://github.com/projectsveltos/demos/blob/main/classifier...) which allows users to classify clusters based on cluster runtime state (currently kubernetes version and/or resources deployed, but I am working on adding more).
Doing so I can easily now say:
Lua
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5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
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Building a Wordle Clone with Lua! 🕹
If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
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Gearing up for Lua
This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
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Pluto, a Modern Lua Dialect
It’s Portuguese. It’s the same in the Lua codebase [1].
[1]: https://github.com/lua/lua
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Fluent Bit with ECS: Configuration Tips and Tricks
If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
- A Linguagem Lua completa 30 anos!
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The Top 20 Programming Languages and Their Origins
Lua
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Lua C headers, MacOS
➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
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How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
What are some alternatives?
addon-controller - Sveltos Kubernetes add-on controller programmatically deploys add-ons and applications in tens of clusters. Support for ClusterAPI powered clusters, Helm charts, kustomize ,YAMLs. Sveltos has built-in support for multi-tenancy.
julia - The Julia Programming Language
sveltos - Contains documentation for projectsveltos
assemblyscript - A TypeScript-like language for WebAssembly.
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers
kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API
mal - mal - Make a Lisp
deno - A modern runtime for JavaScript and TypeScript.
hammerspoon - Staggeringly powerful macOS desktop automation with Lua
goscript - An alternative implementation of Golang specs, written in Rust for embedding or wrapping.
love - LÖVE is an awesome 2D game framework for Lua.