surfman
Accelerated offscreen graphics for WebGL (by servo)
emacs-gl
OpenGL bindings for Emacs Lisp (by Jimx-)
surfman | emacs-gl | |
---|---|---|
2 | 7 | |
164 | 108 | |
1.2% | - | |
7.1 | 1.0 | |
14 days ago | about 1 year ago | |
Rust | C | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
surfman
Posts with mentions or reviews of surfman.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
- surfman: Accelerated offscreen graphics for WebGL
-
Emacs GPU rendering
Yeah, render Emacs via GPU. We get underlined display server opengl context using surfman or glutin. Since PGTK is gtk, we are using gl_area. Replaced the Cairo drawing with this Firefox's Webrender. Using this, you can except some improvements to rendering. However, I dont know how to do benchmarks regarding GUI rendering.
emacs-gl
Posts with mentions or reviews of emacs-gl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
-
Emacs GPU rendering
By the way, why only for pgtk? It would be nice to have it without pgtk or xwidgets (OpenGL was avaialable via xwidgets since quite some time, as a plugin).
-
Initial Thoughts On A New Productivity Tool
If you need some 3D viz, there is also an Emacs binding to OpenGL. I believe it works only on X11, but I am not sure.
-
Emacs WebRender front(window system)
Webrender is using openGL. There are existing work out there regarding this. https://github.com/Jimx-/emacs-gl . But I would prefer WebGPU API over opengl's if I want to do computer graphics.
-
Render interactive graphic in emacs buffer?
There is also a module to do OpenGL. You will have to compile the module yourself, but it shouldn't be too hard. No idea though how well, if at all, it works on macos.
-
plotting tools to use in emacs-lisp code
Generally, librsvg (svg.el), is your best option to start with graphing in Emacs. Alternatively, if you are really ambitious you could take a look at Emacs-gl if you are familiar with OpenGL. Those are your drawing library. On top of them you will have to create some higher level library to draw charts, you could either adapt/convert one existing from some of other projects, for example there are several popular and good libraries for javascript that could probably work well with svg renderer. Perhaps take a look at some of Common Lisp charting libraries and see if you can make them work on top of svg.el or emacs-gl. For example, cl-2d seems quite reasonable to port to Emacs Lisp.
- OpenGL Bindings for Emacs Lisp
- emacs-gl: OpenGL bindings for Emacs Lisp
What are some alternatives?
When comparing surfman and emacs-gl you can also consider the following projects:
glutin - A low-level library for OpenGL context creation, written in pure Rust.
expenses - Recording and viewing expenses using Emacs
emacs-application-framework - EAF, an extensible framework that revolutionizes the graphical capabilities of Emacs
el-easydraw - Embedded drawing tool for Emacs
emacs-svg-icon - An emacs library to create SVG icons on the fly
svg-lib - Emacs SVG libraries for creatings tags, icons and bars
laundry - Org mode for Racket