surfacer
Delaunator-GDScript
surfacer | Delaunator-GDScript | |
---|---|---|
1 | 2 | |
86 | 79 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | MIT License |
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surfacer
Delaunator-GDScript
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How can I get started with terrain generation on Spherical objects?
Alternatively, if you do want to play with the delaunay/voronoi sphere, I would recommend giving yourself a week to play with delaunay/voronoi on a plane first, using Delaunator-GDScript. It takes some getting used to. I think I spent three weeks on just the geometry (in Delaunator-Javascript) before attempting terrain generation. Then you'll be able to wrap it onto a sphere. The good news is that most of the hard work is getting it working on a plane, and then the sphere is not much more work.
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Creating a glass destruction transition using Delaunator-GDScript and Godot
I whilst searching for how to create destructible objects in Godot, I found Delaunator-GDScript I used it to create the really nice transition shown above. I'll show you how to create it in this. First download Delaunator.gd from the repository and place it in your project folder. Create a new Singleton with a Canvas Layer as it's root node , then add a script to it.
What are some alternatives?
Paralunar_GameOff - "clean" repo for Paralunar, made for the GitHub Game Off 2020
earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
CavalierContours - 2D polyline library for offsetting, combining, etc.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
game-base-2D - A base structure for polished 2D games in Godot 4
delaunator - An incredibly fast JavaScript library for Delaunay triangulation of 2D points