superstartrek
Cataclysm-DDA
superstartrek | Cataclysm-DDA | |
---|---|---|
7 | 1,903 | |
31 | 9,745 | |
- | 1.4% | |
9.3 | 10.0 | |
12 days ago | 2 days ago | |
Java | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
superstartrek
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Trek, a Classic Game for DOS
1) I love the aesthetics and the game play. First time I learned about this was reading a copy of 101 basic computer games during summer break. I didn't have a computer back then but was fascinated by the book, so I pried my parents until they got me one just so that I could program games.
2) I ported the game to a mobile web app/PWA [1] trying to keep the original feeling, but the lack of a usable keyboard meant the UX had to be drastically changed. Also I'm super-proud of the software architecture I picked which is all event-driven and applies the Model-view-presenter-controller pattern [2]
[1] https://github.com/ggeorgovassilis/superstartrek
[2] https://blog.georgovassilis.com/2019/04/14/the-model-view-pr...
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Ask HN: What open-source projects are you currently contributing to and why?
https://github.com/ggeorgovassilis/linuxscripts
A JSP implementation (with tag files!) based on an interpreter instead of a compiler https://github.com/ggeorgovassilis/fauxjsp
A Super Star Strek re-implementation https://github.com/ggeorgovassilis/superstartrek
A library that maps Java interfaces on REST services https://github.com/ggeorgovassilis/spring-rest-invoker
Mainly because I needed/wanted/could and there wasn't already something around that did the job.
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Ask HN: Who's an open source maintainer/project that needs sponsorship or help?
I maintain a web port [1] of super star trek. I need help with UX, graphics, game play and fresh ideas.
[1] https://github.com/ggeorgovassilis/superstartrek
- Ask HN: Who needs beta testers? (February 2023)
- Ask HN: What “special” app you are using?
- Super Star Trek in the Browser
- Ask HN: Favourite Open Source Game?
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
exa-kernel - EXA Kernel
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
setup-k3s-ansible - Setup a k3s cluster with ansible
UndeadPeopleTileset - Back it up while it is still here, lads.
Super-Star-Trek - This is the original 1978 BASIC Source code for the classic text-only Super Star Trek Game.
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
nrfs - Filesystem with compression, encryption, CoW and error detection
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
FBReaderJ - Official FBReaderJ project repository
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
audioFlux - A library for audio and music analysis, feature extraction.
cdda-guide - The Hitchhiker's Guide to the Cataclysm