Stripe.Net
ClassicUO
Stripe.Net | ClassicUO | |
---|---|---|
7 | 37 | |
1,329 | 531 | |
0.9% | 0.9% | |
9.1 | 8.9 | |
3 days ago | 7 days ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stripe.Net
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Managing Webhook Events for Connected Accounts
In the previous article in this series, we examined how to integrate customer registration and onboarding for Stripe Connect accounts into an ASP.NET Core Razor Page application. To do this, we leveraged the Stripe .NET NuGet package which provides a convenient wrapper around the Stripe HTTP APIs. While Stripe does provide an abundance of functionality through API endpoints, there will be situations that require more than a typical request-response interaction.
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Robust Usage Reporting with Stripe
I ran into Stripe's API rate limits while developing a revenue forecasting app[1] The metrics calculated requires retrieving two months of charges using Stripe's API, which can result in long loading times because:
*...listing charges (or most resources) can be quite slow as you need to render many objects. The Charge API especially is quite a large object to render and paginate through.*
Source: https://github.com/stripe/stripe-dotnet/issues/2284#issuecom...
[1] https://github.com/hbcondo/revenut-app
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Ask HN: Examples of Top C# Code?
I like the Stripe API design, and as a follow-on, I tend to like their coding styles and structures. Here's their official Stripe dotnet library - https://github.com/stripe/stripe-dotnet. It's well organized and the code coverage looks good.
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August Stripe Developer Digest
New API version released: Version 2022-08-01 of the Stripe API has been released along with major version upgrades to all official client libraries, namely Dotnet, Go, Java, PHP, Node, Python, and Ruby. Read more about breaking changes in the API upgrades section and how to upgrade.
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One-time-payments with Stripe (+3DSecure), React, Redux, and Asp.NET
I am using Stripe backend library that you can fetch from here Stripe.net.
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Explore Stripe Tax and the new webhooks dashboard
Stay compliant with updated KYC regulations: We’ve added future_requirements support to our Java, PHP, .NET, Go, and Node SDKs. This parameter enables developers to know account verification requirements and deadlines.
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Scalable developer video production
Stripe has seven main client libraries — Ruby, PHP, Python, Node, .NET, Go, and Java — and we wanted to give junior developers a foundation of broadly applicable knowledge to help them in all of their Stripe development going forward.
ClassicUO
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Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
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Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
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Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
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RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
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Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
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What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Help getting back in...
ClassicUO is not the official client.
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Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
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Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
What are some alternatives?
nopCommerce - ASP.NET Core eCommerce software. nopCommerce is a free and open-source shopping cart.
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
ServiceStack.Stripe - Typed .NET clients for stripe.com REST APIs
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
SimplCommerce - A simple, cross platform, modulith ecommerce system built on .NET
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
SmartStoreNET - Open Source ASP.NET MVC Enterprise eCommerce Shopping Cart Solution
crossuo - CrossUO - Open Source Ultima Online Client
Virto Commerce - Virto Commerce B2B Innovation Platform
dynarmic - An ARM dynamic recompiler.
Square - C# client library for the Square Connect APIs
polyhydra-upm - Creative geometry for Unity