stretch
bevy-website
stretch | bevy-website | |
---|---|---|
5 | 16 | |
1,968 | 182 | |
0.7% | 0.6% | |
0.0 | 9.4 | |
over 1 year ago | about 10 hours ago | |
Rust | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stretch
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A "lawful" framework for styling/formatting UIs?
The most common is flexbox (an attempt to a cross-platform engine at https://github.com/vislyhq/stretch).
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Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
That would probably entail integration with bevy, or some other game engine to get the UI drawn. Our TUI crate uses https://github.com/vislyhq/stretch/ to lay out the elements, so I imagine you could use that but just draw with WGPU.
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React Native Team AUA - Thursday Oct. 14, 9am PT
Are there any plans to make yoga fully conformant to the web implementation of flexbox? For example, migrating to use stretch instead?
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Rust GUI Infrastructure
https://github.com/vislyhq/stretch exists, I don’t know how well it would do at all this.
bevy-website
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The Bevy Foundation
https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
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Bevy 0.11: ECS-driven game engine built in Rust
We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
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Android support?
Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
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Bevy 0.8
I do want previews though.
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Programming a Rogue-Like with Rust
API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...
Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.
> I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.
I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).
- Bevy 0.6 to 0.7 Migration Guide
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How Bevy uses Rust traits for labeling
We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
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Bevy 0.6
Can do
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Not Snake - my first game released made with Bevy
I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
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Bevy’s First Birthday: a year of open source Rust game engine development
If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
wgpu - Cross-platform, safe, pure-rust graphics api.
react-native-skia - High-performance React Native Graphics using Skia
gdnative - Rust bindings for Godot 3
react-native-skia - Cross platform React Native solution to draw graphics based on Skia
CodeLLDB - A native debugger extension for VSCode based on LLDB
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
bevy_prototype_lyon - Draw 2D shapes in Bevy
metro-minify-esbuild - Use ESBuild to make your React Native code bundle faster.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
yoga - Yoga is an embeddable layout engine targeting web standards.
bevy - A refreshingly simple data-driven game engine built in Rust