streams
AudioWorkletStream
| streams | AudioWorkletStream | |
|---|---|---|
| 8 | 5 | |
| 1,408 | 27 | |
| 0.2% | - | |
| 4.7 | 2.9 | |
| 28 days ago | 10 months ago | |
| HTML | HTML | |
| GNU General Public License v3.0 or later | - |
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streams
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We deserve a better streams API for JavaScript
I don’t know how ReadableStream.tee() got specified to backpressure when the faster branch is not consumed, since this is the opposite of what nodejs does when multiple Writables attached via Readable.pipe() and also the opposite of what the requirements document (https://github.com/whatwg/streams/blob/e9355ce79925947e8eb49...) says: “letting the speed of the slowest output determine the speed of the tee”.
I like the idea of the more ergonomic, faster api in new-stream with no buffering except at Stream.push(). NodeJS and web streams put infinitely expandable queues at every ReadableStream and WritableStream so that you can synchronously res.write(chunk) as much as you want with abandon. This API basically forces you to use generators that yield instead of synchronously writing chunks.
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Introducing our Next-Generation JavaScript SDK
StarlingMonkey is a JavaScript runtime we’ve built together with our friends at Fastly and contributed to the Bytecode Alliance. It’s built on top of SpiderMonkey in a highly modular way, making it easy to configure as needed for our use case. Crucially, it comes with an implementation of key web APIs that substantially improve compatibility with the web ecosystem, like the fetch API for handling outgoing HTTP requests, key parts of the Service Workers spec for handling incoming requests, streaming processing of request and response bodies using the web’s Streams API streamssetTimeout, and setInterval.
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Rewriting Rust
Every single JS future is boxed. Moreover, they aren't just boxed, they are often backed by a hashmap (which may or may not be optimised away by the JIT). Elaborate allocation-free async is not an apple-to-apples comparison, that's my point.
JS does support concurrent execution, Promise.all is an example. Without it, JS async would make little sense. The problem very much exists there, and try-catch is only a surface-level answer. As you can see here [1], the interaction of cancellation and async in JS is at least just as (or more) complex than in Rust.
By the way, multithreading has little to do with Pin. I presume you're thinking of Send bounds.
"To work at all" is very dismissive. It's complex, but very well abstracted, well defined, and robust, that complexity is essential. Again, look at [1], JS async is hardly less complex, but also much more vague and ill-defined.
[1]: https://github.com/whatwg/streams/issues/1255
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Backpressure explained – the resisted flow of data through software
Yup, this is what WHATWG's Streams spec[0] (linked in the article) says. It defines backpressure as a "process of normalizing flow from the original source according to how fast the chain can process chunks" where the reader "propagates a signal backwards through the pipe chain".
Mozilla's documentation[1] similarly defines backpressure as "the process by which a single stream or a pipe chain regulates the speed of reading/writing".
The article confuses backpressure (the signal used for regulation of the flow) with the reason backpressure is needed (producers and consumers working at different speeds). It should be fairly clear from the metaphor, I would have thought: With a pipe of unbounded size there is no pressure. The pressure builds up when consumer is slower than producer, which in turn slows down the producer. (Or the pipe explodes, or springs a leak and has to drop data on the ground.)
[0] https://streams.spec.whatwg.org/#pipe-chains
[1] https://developer.mozilla.org/en-US/docs/Web/API/Streams_API...
- Streams Standard
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Streams and React Server Components
// https://streams.spec.whatwg.org/#example-transform-identity const { writable, readable } = new TransformStream(); fetch("...", { body: readable }).then(response => /* ... */); const writer = writable.getWriter(); writer.write(new Uint8Array([0x73, 0x74, 0x72, 0x65, 0x61, 0x6D, 0x73, 0x21])); // "streams!" writer.close();
- Goodbye, Node.js Buffer
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Are you using generators?
// AudioWorkletStream // Stream audio from Worker to AudioWorklet // guest271314 2-24-2020 let port; onmessage = async e => { 'use strict'; if (!port) { [port] = e.ports; port.onmessage = event => postMessage(event.data); } const { urls } = e.data; // https://github.com/whatwg/streams/blob/master/transferable-streams-explainer.md const { readable, writable } = new TransformStream(); (async _ => { for await (const _ of (async function* stream() { while (urls.length) { yield (await fetch(urls.shift(), {cache: 'no-store'})).body.pipeTo(writable, { preventClose: !!urls.length, }); } })()); })(); port.postMessage( { readable, }, [readable] ); };
AudioWorkletStream
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Node.js fetch() vs. Deno fetch(): Implementation details...
// Exits half way through reading response when --max-old-space-size=6 is set // Exits immediately when --jitless flag is set // // Usage: // // port.postMessage({ // url: 'https://github.com/guest271314/AudioWorkletStream/raw/master/house--64kbs-0-wav', // method: 'get', // body: null // })
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Are you using generators?
Yes. Fetching a single or multiple files for an infinite stream of audio https://github.com/guest271314/AudioWorkletStream/blob/master/worker.js. Streaming (real-time) audio is non-trivial. Any gaps or glitches in playback will be audible to the user. We could test for expected Float32Arrays. I would suggest complentary manual test in, e.g., WPT to determine audio output does not have gaps or glitches; and renders the expected playback rate.
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I Created A Web Speech API NPM Package Called SpeechKit
One way to do that is utilizing Native Messaging on Chromium or Firefox https://github.com/guest271314/native-messaging-espeak-ng, and https://github.com/guest271314/webtransport/blob/main/webTransportEspeakNg.js for some WebTransport experiments. Technically we don't need a local server. We can stream and parse the WAV directly and pipe to AudioWorklet or a MediaStreamTrackGenerator https://github.com/guest271314/AudioWorkletStream. The same is true for speech recognition, where audio is piped to the local application and text or JSON piped back. Note also espeak-ng has been compiled to WebAssembly. I created native-messaging-espeak-ng for the ability to pass SSML directly to espeak-ng.
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How to stream/play a video or audio file on HTTP?
You can stream audio and/or video over HTTP using fetch() https://github.com/guest271314/AudioWorkletStream as long as you know how to parse the codec, if the media is encoded.
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Is it possible to have an accurate timer in javascript
Re using a dedicated Worker and AudioWorklet to stream, see, e.g., https://github.com/guest271314/AudioWorkletStream; https://plnkr.co/edit/nECtUZ.
What are some alternatives?
falcon - Brushing and linking for big data
WebCodecsOpusRecorder - WebCodecs Opus Recorder/Media Source Extensions Opus EncodedAudioChunk Player
url - URL Standard
GoogleNetworkSpeechSynthesis - Google's Network Speech Synthesis: Bring your own Google API key and proxy
proposal-zero-copy-arraybuffer-list - A proposal for zero-copy ArrayBuffer lists
native-messaging-espeak-ng - Native Messaging => eSpeak NG => MediaStreamTrack