steamworks.gml
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension) (by YAL-GameMaker)
chatterbox
Chatterbox lets you securely embed Hydrogen on any website! (by element-hq)
steamworks.gml | chatterbox | |
---|---|---|
5 | 5 | |
83 | 162 | |
- | 2.5% | |
3.1 | 2.5 | |
9 months ago | 3 months ago | |
C++ | TypeScript | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steamworks.gml
Posts with mentions or reviews of steamworks.gml.
We have used some of these posts to build our list of alternatives
and similar projects.
- Multiplayer server
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Is there any dll that does steamworks multiplayer network and works with the current gamemaker verison?
Basically what the title says. I know that there is YALs dll, but it doesn't work anymore with the newer versions of gamemaker. [1] [2]
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Tips on Steamworks setup?
To add to that: When Yoyo releases the Steamworks extension and it is still missing some features (like networking, lobbies, matchmaking) then I recommend YellowAfterLife's Steamworks Extension and the accompanying example project.
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Tips for making your 1st online multiplayer game
Choose your platform. I chose to use YellowAfterlife's Steamworks.gml wrapper. It locks me into the Steam platform and porting the game to another console or platform would require a ton of work. On the plus side, Steam handles a lot of the networking (inviting friends, creating lobbies, etc) for me, and it requires minimal effort from the player. You can, of course, choose a more universal approach that uses sockets and IP addresses, but that often requires the player making modifications to their router's firewall, trusting apps from unknown developers, exchanging IP addresses, etc. Steam uses UDP hole punching, so as long as you're playing with other Steam players, there's way less friction.
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Guts 'N Goals - A soccer with weapons game releasing in just 9 days!
Thank you! The online works with YAL's marvelous steamworks extension :) (and with a lot of sweat and pain, but that's another story) https://github.com/YAL-GameMaker/steamworks.gml
chatterbox
Posts with mentions or reviews of chatterbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-26.
- Matrix client to get only one room
- Any embeddable , website support chat?
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Is there a Matrix client for integrating with websites as chat windows?
If chatterbox is not what you want, then https://cactus.chat/ could easily be modified to do the same
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Element (Matrix) launches Chatterbox, end-to-end encrypted embedded chat
You can host chatterbox yourself too - it’s apache licensed FOSS (https://github.com/vector-im/chatterbox).
What are some alternatives?
When comparing steamworks.gml and chatterbox you can also consider the following projects:
Input - Comprehensive cross-platform input for GameMaker
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker