std_bot_cpp
Toy
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std_bot_cpp | Toy | |
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4 | 38 | |
10 | 214 | |
- | - | |
3.9 | 8.4 | |
3 months ago | 3 months ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
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std_bot_cpp
- How do you use the Catch testing library?
- Web scraper
- Memory safety is the new black
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std_bot rewritten in C++
The last few weeks I worked on the std_bot (originally written in Python) and I have completely rewritten it in C++: Repo
Toy
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Lost my creative spark - looking for help
Over the last couple months or so, I've totally lost my creative spark. I'd been working on a web game and a programming language for 3.5 years and 1 year, respectfully, but both of them reached a point where I don't know what to do next...
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Guide For Making a Package Manager?
Context: I've made my own programming language (Toy), and I'm currently working on a game + engine to go with it. Having some experience with npm, I realize that it might be possible to make something similar to download Toy scripts directly into a mods folder in the game.
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Manager keeps dissing languages other than C
Funnily enough, I'm working on a custom scripting language implemented in C. Given how slow Python is, I couldn't implement my lang in it.
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The Great Filter for programming languages?
People need to promote their langs more - get them out there, you know? Usage is the only way they'll survive.
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Supporting GCC and MSVC at the same time
So I've made my own scripting language called Toy. It was built primarily in a WSL environment, using GCC - the problem is, I also want to support MSVC out of the box. I think it works pretty well as is, with a Visual Studio project provided alongside some makefiles.
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A quick comparison of my lang's speed (Toy)
And then I wrote the exact same code in JavaScript and C, and compared them. The result was quite good, IMO -
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Synesthesia in coding languages
C/C++ is crunchy in a good way, Java is like chewing concrete. JavaScript used to be soft and smooth, but after making my own programming language (which felt silky smooth), JavaScript now feels too soft and sticky.
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Toy Literal Byte Alignment
I'm making a programming language called Toy, which is intended to allow easy modding of video game logic by the players. To this end, each value within Toy, be it a number, a string, a variable name, etc. is stored in a structure called "Toy_Literal".
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How do you say “blah blah blah” in your language?
Don't forget the semicolon.
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Share your 7DRL progress as of Wednesday! (2023-03-08)
The goal was partially to make a good jam game, and also to test my custom scripting language Toy. Unfortunately, a combination of a new, crappier computer and the fact that it's an untested lang and engine means that it's really friggin' slow - I'm struggling to get 60fps, even when the simulation rate was adjusted.
What are some alternatives?
STL - MSVC's implementation of the C++ Standard Library.
nature - 🍀 The Nature Programming Language, may you be able to experience the joy of programming.
cmake-init - The missing CMake project initializer
ghc-proposals - Proposed compiler and language changes for GHC and GHC/Haskell
rust - Empowering everyone to build reliable and efficient software.
parsec - A monadic parser combinator library
fio - Flexible I/O Tester
OnAllFronts-Public - UE5 MilSim FPS / RTS Game (formerly ProjectM)
refstring - A c-string wrapper library designed for efficient memory management
AECforWebAssembly - A port of ArithmeticExpressionCompiler from x86 to WebAssembly, so that the programs written in the language can run in a browser. The compiler has been rewritten from JavaScript into C++.