stats.js
raycast-vehicle-engine
stats.js | raycast-vehicle-engine | |
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3 | 2 | |
8,593 | 73 | |
- | - | |
0.6 | 0.0 | |
9 months ago | 6 months ago | |
JavaScript | JavaScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stats.js
- Performance indicators?
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Stats.JS - JavaScript Performance Monitor
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What tools do you use to inspect the system load from web animations?
stats.js performance.now()
raycast-vehicle-engine
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Once I was done with setting up my first raycast vehicle, I was quite proud of myself. Although, I did wish that there was a website where I could upload my car model, and with some tweaks, generate all the code required to build a raycast vehicle. Now generating code on the browser and downloading it as files and folders is something which is not very easy to develop IRL, but is a very fun and plausible problem to solve. And that's how the idea for the Raycast Vehicle Engine took birth. A browser based engine, where a developer can upload a car model, make some tweaks in the code for the vehicle with the help of a GUI, and when satisfied with the tweaks, easily download the code, install using npm i and run using npm start. Sounds pretty interesting, right? Well that's just the beginning.
There are many more awesome features that I am planning to add to the engine, and you can help me out with it too. So do fork it on github. Thanks to everyone that contributed to this project and made it possible and thanks to you for reading this article.
What are some alternatives?
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three.js - JavaScript 3D Library.
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