raycast-vehicle-engine
Drive your favorite 3D car in your threejs world just by uploading the GLTF Model and generating code all on the browser itself! (by Jaagrav)
racing-game
๐ Open source racing game developed by everyone willing (by pmndrs)
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raycast-vehicle-engine | racing-game | |
---|---|---|
2 | 19 | |
74 | 2,094 | |
- | 0.0% | |
0.0 | 0.0 | |
7 months ago | about 1 year ago | |
JavaScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raycast-vehicle-engine
Posts with mentions or reviews of raycast-vehicle-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-22.
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Once I was done with setting up my first raycast vehicle, I was quite proud of myself. Although, I did wish that there was a website where I could upload my car model, and with some tweaks, generate all the code required to build a raycast vehicle. Now generating code on the browser and downloading it as files and folders is something which is not very easy to develop IRL, but is a very fun and plausible problem to solve. And that's how the idea for the Raycast Vehicle Engine took birth. A browser based engine, where a developer can upload a car model, make some tweaks in the code for the vehicle with the help of a GUI, and when satisfied with the tweaks, easily download the code, install using npm i and run using npm start. Sounds pretty interesting, right? Well that's just the beginning.
There are many more awesome features that I am planning to add to the engine, and you can help me out with it too. So do fork it on github. Thanks to everyone that contributed to this project and made it possible and thanks to you for reading this article.
racing-game
Posts with mentions or reviews of racing-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
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Low poly smoke effect
this is how i did it in racing game: https://github.com/pmndrs/racing-game/blob/main/src/effects/Dust.tsx both the dust and the skid marks are instances, this should be fairly fast.
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Show HN: I made a site where you can travel in space in the browser
The racing game works on desktop Firefox on Ubuntu. Kind of. I get only jumpy spinning random frames once the car starts. Maybe it's https://github.com/pmndrs/racing-game/issues/152
The space travel site works on desktop Firefox but I can only click and drag. I didn't find any way to zoom. Basically I'm stuck on the objects I can see: Earth, Moon and Mars. But I didn't even looked for help in the other comments. Got work to do now.
Thanks for answering :-)
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A casual, scenic, procedurally-generated driving game I've been building - slowroads.io
beautiful! i love the looks and the physics feel great! you made your own engine for this? i've tried to make a mini racing game for fun once but physics (using cannon though) were the hardest part, it never felt as natural as this.
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
The open sourced racing game developed by Poimandres and other contributors on Github. The game features a 3D car in a track, and the user is supposed to reach the end of the track by driving the car to the end of the track as soon as possible. This project uses Cannon-ES, a physics library which is a fork of the original CannonJS by Stefan Hedman, currently being developed in house by the developers and other contributors of Poimandres.
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Why people have different opinions on React.js?
https://github.com/pmndrs/zustand#transient-updates-for-often-occuring-state-changes you can do something like this in redux, too, but you can't select state in that case. i use zustand in games even, for instance https://github.com/pmndrs/racing-game the usual problems where react interferes with performance do no apply here.
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[AskJS] Is it bad to make JavaScript games?
racing game https://github.com/pmndrs/racing-game
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CrookTown - Working on a GTA style game with Threejs/Cannonjs, you can tune cars, get chased by cops, shoot weapons, fly planes/helis, still in very early development, if anyone would like to follow the development you can join here: https://discord.gg/juYbPmmwzg or http://crook.town/ :) <3
there's a similar project that's open source and desperately looking for contributors: https://github.com/pmndrs/racing-game :-)
- Racing Game in ClojureScript
- Open source racing game in React, developed by everyone willing
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๐งข Stefan's Web Weekly #22
pmndrs/racing-game โ An open source racing game developed by everyone willing.
What are some alternatives?
When comparing raycast-vehicle-engine and racing-game you can also consider the following projects:
cannon-es - ๐ฃ A lightweight 3D physics engine written in JavaScript.
uncharted - Visualization of our solar neighborhood using three.js