static_aabb2d_index VS hilbert_curves

Compare static_aabb2d_index vs hilbert_curves and see what are their differences.

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static_aabb2d_index hilbert_curves
2 1
27 61
- -
6.5 0.0
8 months ago over 7 years ago
Rust C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

static_aabb2d_index

Posts with mentions or reviews of static_aabb2d_index. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.
  • Is there a quadtree implementation with generic types for the coordinates?
    2 projects | /r/rust | 27 Oct 2022
    Depending on your use case this crate provides a very fast static (must be rebuilt to add/remove bounding boxes) axis aligned bounding box index: https://github.com/jbuckmccready/static_aabb2d_index. It's very fast to build the index using hilbert curve sorting and forms the index structure as a tree with controllable node sizes.
  • Efficient Computation of the Hilbert Curve
    4 projects | /r/rust | 21 Mar 2021
    Here is the approach ported to rust code for a 2D spatial index: https://github.com/jbuckmccready/static_aabb2d_index/blob/master/src/static_aabb2d_index.rs#L411

hilbert_curves

Posts with mentions or reviews of hilbert_curves. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-21.

What are some alternatives?

When comparing static_aabb2d_index and hilbert_curves you can also consider the following projects:

CavalierContours - 2D polyline library for offsetting, combining, etc.

fast-hilbert - Fast Hilbert space-filling curve transformation using a LUT

grid - Two dimensional grid data structure

lyon - 2D graphics rendering on the GPU in rust using path tessellation.

Fyrox - 3D and 2D game engine written in Rust

zemeroth - 😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust