sssv
superman
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sssv
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Every N64 decompilation project + 2 microcode disassemblies
https://github.com/mkst/sssv Space Station Silicon Valley
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Automation for hacks using Github
I do something similar for my sssv decomp - you might want to look at on_pull_request_target so forks can run the action (without getting the secret) - otherwise anyone else submitting a PR will have the action fail). Have a look at the job here: https://github.com/mkst/sssv/blob/master/.github/workflows/build_pr.yaml
superman
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Goldeneye XBLA and the Banjo XBLA games run perfectly in Steam OS using xenia!
Superman 64! (yeah, I wasn't kidding): https://github.com/farisawan-2000/superman
- Every N64 decompilation project + 2 microcode disassemblies
What are some alternatives?
mupen64plus-libretro-nx - Improved mupen64plus libretro core reimplementation
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
mm - Decompilation of The Legend of Zelda: Majora's Mask
bomberman-64 - Bomberman 64 Decompilation
wide-snes - Super Mario World (SNES) Widescreen Project
papermario - Decompilation of Paper Mario
conker - Work-in-progress decompilation of Conker's Bad Fur Day for N64
oot - Decompilation of The Legend of Zelda: Ocarina of Time
kirby64 - A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
Animal-Crossing-Decomp - Decompilation of Animal Crossing for the Nintendo GameCube
mp3 - Mario Party 3 decompilation
pokemonstadium - Decompilation of Pokemon Stadium