sprite-render-rs VS DMG-CPU-Inside

Compare sprite-render-rs vs DMG-CPU-Inside and see what are their differences.

sprite-render-rs

A Rust Crate for Sprite Rendering (WIP) (by Rodrigodd)

DMG-CPU-Inside

Reverse-engineered schematics for DMG-CPU-B (by furrtek)
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sprite-render-rs DMG-CPU-Inside
1 4
1 308
- -
3.8 10.0
12 months ago over 3 years ago
Rust
Apache License 2.0 Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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sprite-render-rs

Posts with mentions or reviews of sprite-render-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-20.
  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.

DMG-CPU-Inside

Posts with mentions or reviews of DMG-CPU-Inside. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    If you want to go deeper, you can look at the reverse engineered schematic of most of the stuff except the CPU core in the DMG-CPU-Inside project. You could also consult the MetroBoy project, which builds on the previous project and aims to be accurate pretty much down to the logic gate level.
  • Gate level chip documentation?
    2 projects | /r/EmuDev | 6 May 2023
    There's an ongoing project like this for the Gameboy that aims to build a logic block level description of the CPU and peripherals. There's also an emulator that's in very early stages (not sure if it's working at all yet). There's another edge accurate GB emulator which I don't believe is released yet, but should be work in progress.
  • Reverse-engineering the interrupt circuitry in the Intel 8086 processor
    1 project | news.ycombinator.com | 25 Feb 2023
    The furthest I've seen publicly is the original Playstation ASICs. http://psxdev.ru/ [Russian Language]

    Similar in time to the playstation ASICs (and similar design in sort of a soup of standard cells on a CMOS process), but at a gate count similar to Ken's fantastic work here on the 8086 is the work reversing the Gameboy SoC: https://github.com/furrtek/DMG-CPU-Inside

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    First I would try to deduce the timing from this gate-level simulation of the game boy, but the master branch was broken at the time, so I didn't manage to compile it. So, I tried deducing it from its underling reverse engineered schematics, but it would take too much time, if it even was possible.

What are some alternatives?

When comparing sprite-render-rs and DMG-CPU-Inside you can also consider the following projects:

glutin - A low-level library for OpenGL context creation, written in pure Rust.

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

SameBoy - Game Boy and Game Boy Color emulator written in C

raw-gl-context - cross-platform OpenGL context creation