spinneret
trial
spinneret | trial | |
---|---|---|
7 | 10 | |
357 | 847 | |
- | 3.8% | |
6.8 | 9.9 | |
about 1 month ago | 10 days ago | |
Common Lisp | Common Lisp | |
MIT License | zlib License |
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spinneret
- Spinneret: A modern Common Lisp HTML generator
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Submissions to Spring Lisp Game Jam 2023
Thirteen Letters - front end uses parenscript, spinneret, and cl-css; back end uses hunchentoot/hunchensocket
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[NEW] jack is a HTML renderer library for Emacs Lisp | you might find it useful
That looks more like an Emacs Lisp equivalent to CL's Spinneret than a renderer. Quite nice, but also not quite the same use-case.
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Looking for unopinionated HTML generator library
Obviously this is a contrived example, but the point is that I want to generate HTML from a list. I don't care about compiling, DSLs or templates, just a plain nested list. Spinneret seemed like it would fit the bill because it has the function interpret-html-tree, but then the author made the entire library only work with a set of hard-coded tags, so if my list contains the math tag (which is a standard HTML5 tag) everything fails.
- Using ELisp as an HTML templating engine
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Experimenting with a CL/Parenscript/Svelte abomination
spinneret
trial
- Trial Game Engine Issue
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Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
What are some alternatives?
hunchensocket - RFC6455 compliant WebSockets for Common Lisp
raylib - A simple and easy-to-use library to enjoy videogames programming
calm - Calm down and draw something, in Lisp.
ulubis - A Wayland compositor written in Common Lisp
with-c-syntax - C language syntax in Common Lisp
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
FXML - Secure-by-default, error-recovering XML parser and serializer in Common Lisp
trivial-gamekit - Simple framework for making 2D games
jack - jack is a HTML generator library for Emacs Lisp.
cffi - The Common Foreign Function Interface
LASS - Lisp Augmented Style Sheets
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization