space-station-14
Cataclysm-DDA
space-station-14 | Cataclysm-DDA | |
---|---|---|
56 | 1,903 | |
1,970 | 9,694 | |
2.9% | 0.9% | |
10.0 | 10.0 | |
5 days ago | 4 days ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
space-station-14
- Space Station 14
- Open Source Games
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Notice: SS14 is now considered Secret Content
Space Station 14 has asked to be not mentioned on the subreddit anymore, under the 'Secret content' rule.
- Space Station 14 – Open-source remake of Space Station 13
- not sure where to ask if something is intentional
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bananium
From pull request #14663
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how different are SS13 and SS14?
On https://spacestation14.io/ there are also guides and docs for most everything.
- Space station 14: open-source remake of space station 13
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Ever-expanding animation of the life of the 796th floor of a space station
SS13 has been remade, SS14 https://spacestation14.io/ Its very playable today, and has a bunch of improvements to the original. Its also open source under an MIT License.
- Space Station 14 - Progress Report #39: Happy Holidelays
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
unitystation - The original unitystation
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
OpenDream - A project for running games made in the DM programming language
UndeadPeopleTileset - Back it up while it is still here, lads.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
cdda-guide - The Hitchhiker's Guide to the Cataclysm