SpacePrivateers VS affection

Compare SpacePrivateers vs affection and see what are their differences.

SpacePrivateers

Simple roguelike set in space (by tuturto)
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SpacePrivateers affection
- -
12 21
- -
0.0 5.5
over 6 years ago almost 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SpacePrivateers

Posts with mentions or reviews of SpacePrivateers. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SpacePrivateers yet.
Tracking mentions began in Dec 2020.

affection

Posts with mentions or reviews of affection. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning affection yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SpacePrivateers and affection you can also consider the following projects:

bishbosh - A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard

Hangman - An implementation of the classic Hangman game in Haskell.

battleships - Angewandte Funktionale Programmierung

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

aeson-tiled - Aeson instances for Tiled map editor types

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

YACPong

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

breakout - Breakout

h2048 - An Implementation of Game 2048