grafana
godot-color-lut-shader
grafana | godot-color-lut-shader | |
---|---|---|
1 | 2 | |
76 | 107 | |
- | - | |
7.7 | 0.0 | |
about 2 months ago | over 2 years ago | |
Ruby | GLSL | |
GNU General Public License v3.0 or later | MIT License |
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grafana
godot-color-lut-shader
- How to use 3D Lut in Godot 4?
-
Tell us what is the best thing you know how to do it in Renpy.
My current project is making a shader to be able to read a 3D png LUT inside of Renpy to add quick ambiance in my VN. I will probably put it on Github once I'm able to get it working. Something like this but as a transform. My reasoning is to be able to use the same LUTs across projects (ie across engines), but for most people the existing MatrixColor Class is probably enough.
What are some alternatives?
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