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godot-color-lut-shader reviews and mentions
- How to use 3D Lut in Godot 4?
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Tell us what is the best thing you know how to do it in Renpy.
My current project is making a shader to be able to read a 3D png LUT inside of Renpy to add quick ambiance in my VN. I will probably put it on Github once I'm able to get it working. Something like this but as a transform. My reasoning is to be able to use the same LUTs across projects (ie across engines), but for most people the existing MatrixColor Class is probably enough.
Stats
thiagoamendola/godot-color-lut-shader is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-color-lut-shader is GLSL.
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