sokol-samples VS sokol

Compare sokol-samples vs sokol and see what are their differences.

sokol-samples

Sample code for https://github.com/floooh/sokol (by floooh)

sokol

minimal cross-platform standalone C headers (by floooh)
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sokol-samples sokol
8 38
550 6,062
- -
9.0 9.7
6 days ago 3 days ago
C C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol-samples

Posts with mentions or reviews of sokol-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Zig cookbook: collection of simple Zig programs that demonstrate good practices
    6 projects | news.ycombinator.com | 1 Jan 2024
    Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.

    E.g. the closest Zig equivalent to this C99 code:

    https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...

    ...is this:

    https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...

    ...note how part of the initialization had to be moved out into "code".

    There's a ticket about this here, but it's currently not high-priority:

    https://github.com/ziglang/zig/issues/6068

  • Building a Web Game in C with Raylib
    4 projects | news.ycombinator.com | 12 Dec 2023
    This is a simple Pong-like I've written in Raylib compiled to WASM - https://wasm-stuff.netlify.app/pong

    Source code is here: https://github.com/rrampage/skitter/tree/master/pong-raylib

    It is fairly straightforward to get Raylib running in the browser. I used @flohofwoe's HTML shell file ( https://github.com/floooh/sokol-samples/blob/master/webpage/... ).

  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    PS: also if shader functions could be directly defined "inline" in regular CPU code (and behind a special function pointer type), there would be no need for string literal shenanigans like this:

    https://github.com/floooh/sokol-samples/blob/3f10c1a0620cec9...

    (and shader compilation would happen during the regular build and would also generate regular compiler errors - with current toolchains that's only possible with a lot of build system magic)

  • Next C compiler is a D compiler: Introducing DMD's ImportC
    3 projects | news.ycombinator.com | 2 Nov 2022
    I think something along those lines (rarely used...) was also given by the C++ Committee as justification why so much of the C99 designated init feature set was left out of C++20. But in reality, all C99 designated-init 'sub-features' complement each other nicely once you start using them. It's a great way for building 'data-driven' APIs.

    For instance check out this call to create a 3D-API pipeline-state-object in C99:

    https://github.com/floooh/sokol-samples/blob/ad9047e228a8441...

  • C in Web Dev
    5 projects | /r/C_Programming | 4 Dec 2021
  • Learning that you can use unions in C for grouping things into namespaces
    1 project | news.ycombinator.com | 1 Aug 2021
    I'm using anonymous nested structs extensively for grouping struct items, but I consider the extra field name a feature, not something that should be hidden:

    https://github.com/floooh/sokol-samples/blob/bfb30ea00b5948f...

    (also note the 'inplace initialization' which follows the state struct definition using C99's designated initialization)

  • Nuklear: A cross-platform GUI library in C
    8 projects | news.ycombinator.com | 21 Feb 2021
    It's an STB-style single-file library, which means the implementation is in a separate ifdef-block from the interface declarations, this allows to compile the implemenentation in a separate source file (which can be a C file), and be used in different source files (which can be C++ files).

    For example (using stb_image.h):

    https://github.com/floooh/sokol-samples/blob/master/libs/stb...

  • Making Win32 APIs More Accessible to More Languages
    6 projects | news.ycombinator.com | 23 Jan 2021
    C99 has made all that a lot easier, you can setup, initialize a struct and call the function taking a pointer to that struct all in one call:

    https://github.com/floooh/sokol-samples/blob/89f5825ab5d3690...

    The Win32 window system functions and D3D11 are actually very convenient to work with in C99, better than C++ actually.

sokol

Posts with mentions or reviews of sokol. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.
  • STB: Single-file public domain libraries for C/C++
    4 projects | news.ycombinator.com | 6 Jan 2024
  • Container2wasm: Convert Containers to WASM Blobs
    16 projects | news.ycombinator.com | 3 Jan 2024
    I'm using Dear ImGui for my cross-platform code (which includes running in browsers):

    - https://floooh.github.io/visual6502remix/

    - https://floooh.github.io/tiny8bit/c64-ui.html

    - (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/

    Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol

  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    If you're looking for something like this, Sokol is a much simpler alternative:

    https://github.com/floooh/sokol

    It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.

  • Why glibc 2.34 removed libpthread
    3 projects | news.ycombinator.com | 2 Jul 2023
    All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):

    - https://github.com/floooh/sokol/issues/376

    - https://github.com/floooh/sokol/issues/404

    - https://github.com/floooh/cimgui-sokol-starterkit/issues/6

    We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:

    - https://github.com/floooh/sokol/pull/456

  • File for Divorce from LLVM
    9 projects | news.ycombinator.com | 29 Jun 2023
    My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).

  • Minimal cross-platform standalone C headers
    1 project | news.ycombinator.com | 12 Jun 2023
  • How can i play .wav file with C ?
    1 project | /r/C_Programming | 1 Jun 2023
    I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
  • Website with Godot?
    3 projects | /r/godot | 11 May 2023
    And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
  • I want to talk about WebGPU
    15 projects | news.ycombinator.com | 3 May 2023
    It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":

    https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...

What are some alternatives?

When comparing sokol-samples and sokol you can also consider the following projects:

sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

NanoGUI - Minimalistic GUI library for OpenGL

raylib - A simple and easy-to-use library to enjoy videogames programming

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

tinyrenderer - A brief computer graphics / rendering course

libev - Full-featured high-performance event loop loosely modelled after libevent

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

ArrayFire - ArrayFire: a general purpose GPU library.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.