soft-float-starter-pack VS Incremental

Compare soft-float-starter-pack vs Incremental and see what are their differences.

soft-float-starter-pack

Software implementation of floating point numbers and operations (by Kimbatt)
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soft-float-starter-pack Incremental
1 1
157 6
- -
0.0 10.0
over 1 year ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

soft-float-starter-pack

Posts with mentions or reviews of soft-float-starter-pack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-15.

Incremental

Posts with mentions or reviews of Incremental. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing soft-float-starter-pack and Incremental you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

2DFPhysics - 2D fixed-point physics for Unity (WIP).

break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.

libm - A port of MUSL's libm to Rust.

EntityComponentSystemSamples

break_eternity.js - A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games.