soft-float-starter-pack
Basenumber.js
soft-float-starter-pack | Basenumber.js | |
---|---|---|
1 | 1 | |
157 | 7 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
C# | JavaScript | |
MIT License | MIT License |
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soft-float-starter-pack
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
My code for the soft floats is available here.
Basenumber.js
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0.1 + 0.2 is not 0.3 in JavaScript.
That's because every number in JavaScript is represented using 64 bits floating point. Since numbers are saved in binary, there are some decimal numbers that are periodics in binary but not in decimal, e.g. 0.2, equivalent to 0.00110011001100110011... in bin. You can avoid this using some BigDecimals libraries like decimal.js, or, if you need to work in different bases, you have Basenumber.js
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
dock-spawn-ts - A TypeScript HTML Docking Framework (fork of dock-spawn)
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
jsbi-calculator - JSBI-Calculator is an IE11-compatible calculator utility to perform arbitrary (up to 18 decimals) arithmetic computation, with the help of JSBI-based BigDecimal.
2DFPhysics - 2D fixed-point physics for Unity (WIP).
js-big-decimal - Work with large numbers on the client side with high precision.
libm - A port of MUSL's libm to Rust.
number-precision - 🚀1K tiny & fast lib for doing addition, subtraction, multiplication and division operations precisely
EntityComponentSystemSamples
Arrayality - Tiny puzzle which gives you freedom
Incremental - Incremental Deterministic Decimal Number Type in C#