Snappy VS shady

Compare Snappy vs shady and see what are their differences.

Snappy

A fast compressor/decompressor (by google)

shady

Nim to GPU shader language compiler and supporting utilities. (by treeform)
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Snappy shady
5 6
5,994 141
0.6% -
5.2 3.0
17 days ago 9 months ago
C++ Nim
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Snappy

Posts with mentions or reviews of Snappy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-14.
  • Why I enjoy using the Nim programming language at Reddit.
    10 projects | /r/RedditEng | 14 Nov 2022
    Another example of Nim being really fast is the supersnappy library. This library benchmarks faster than Google’s C or C++ Snappy implementation.
  • Stretch iPhone to Its Limit: 2GiB Stable Diffusion Model Runs Locally on Device
    5 projects | news.ycombinator.com | 9 Nov 2022
    It doesn't destroy performance for the simple reason that nowadays memory access has higher latency than pure compute. If you need to use compute to produce some data to be stored in memory, your overall throughput could very well be faster than without compression.

    There have been a large amount of innovation on fast compression in recent years. Traditional compression tools like gzip or xz are geared towards higher compression ratio, but memory compression tends to favor speed. Check out those algorithms:

    * lz4: https://lz4.github.io/lz4/

    * Google's snappy: https://github.com/google/snappy

    * Facebook's zstd in fast mode: http://facebook.github.io/zstd/#benchmarks

  • Compression with best ratio and fast decompression
    1 project | /r/learnprogramming | 30 Aug 2022
    Google released Snappy, which is extremely fast and robust (both at compression and decompression), but it's definitely not nearly as good (in terms of compression ratio). Google mostly uses it for real-time compression, for example of network messages - not for long-term storage.
  • How to store item info?
    1 project | /r/GameDevelopment | 4 Sep 2021
    Just compress it! Of course if you will you ZIP, players will able to just open this zip file and change whatever they want. But you can use less popular compression algorithms which are not supported by default Windows File Explorer. Snappy for example.
  • What's the best way to compress strings?
    6 projects | /r/cpp | 29 Jul 2021

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.
  • How can I add graphics to my nim program?
    10 projects | /r/nim | 4 Jun 2023
  • I learned 7 programming languages so you don't have to
    8 projects | news.ycombinator.com | 12 Feb 2023
    I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
  • Why I enjoy using the Nim programming language at Reddit.
    10 projects | /r/RedditEng | 14 Nov 2022
    This includes the GPU! Yep, that’s right. You can write shaders in Nim. This makes shader code much easier to write because you can debug it on the CPU and run it on the GPU. Being able to run the shader on CPU means print statements and unit tests are totally doable.
  • Compile time evaluation in Nim, Zig, Rust and C++
    4 projects | news.ycombinator.com | 26 Apr 2022
    You can do a lot with Nim at compile time, check out my talk on Nim Metaprogramming not just for FizzBuzz, but real world applications: https://fosdem.org/2022/schedule/event/nim_metaprogramming/

    I am working an a macro to compile Nim code into GLSL. So not only can you write Nim to C or Nim to JS, it can also (in limited way) do Nim to GLSL GPU Shaders. See here: https://github.com/treeform/shady

    I am also working on a macro system similar to SWIG, where using a some macros one can write a Nim library and generate wrappers for your NIM library for many languages like C, Python, JS, Ruby. See here: https://github.com/treeform/genny

  • Building a simple room-based chat application in Nim (using HTMX)
    9 projects | news.ycombinator.com | 17 Dec 2021
    See this as one of the examples: https://github.com/treeform/shady

    It makes debugging shaders much easier as you can use print statements and unit tests. You can also share code between CPU and GPU side.

What are some alternatives?

When comparing Snappy and shady you can also consider the following projects:

zstd - Zstandard - Fast real-time compression algorithm

karax - Karax. Single page applications for Nim.

LZ4 - Extremely Fast Compression algorithm

RFCs - A repository for your Nim proposals.

brotli - Brotli compression format

flask_example - Simple examples of the power of flask

ZLib - A massively spiffy yet delicately unobtrusive compression library.

pixie - Full-featured 2d graphics library for Nim.

LZMA - (Unofficial) Git mirror of LZMA SDK releases

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

zlib-ng - zlib replacement with optimizations for "next generation" systems.

nim_emscripten_tutorial - Nim emscripten tutorial.