sml VS just

Compare sml vs just and see what are their differences.

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sml just
23 167
1,081 17,053
2.3% -
6.8 9.1
about 1 month ago 9 days ago
C++ Rust
Boost Software License 1.0 Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sml

Posts with mentions or reviews of sml. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-08.
  • Sharing Saturday #496
    6 projects | /r/roguelikedev | 8 Dec 2023
    Anyway the need is not complicated, I need both entry and exit functions from every state, optionally allowing these functions to be coroutines (that's special sauce but for later), and an explicit state transition table which also have a way to say that a state can be accessed at any point. Also allow states to be state machines, optional FSM hierarchies. If you ignore the coroutine stuff it's pretty standard features these days, except that - Boost.MSM is quite archaic now (it was so novel when it was first released...) although it allows most of the features I talked about, I just think it will complicate my code unneecessarilly; - Boost-Ext.SML (not Boost) is almost perfect except it doesnt have entry/exit functions on states for some reason. Also last time we (as in in livestream) tried it in prototypes it didnt compile on msvc XD - Boost-Ext.SML2 is even better but still doesnt have entry/exit functions although it's in the plans.
  • State machines with C++20 coroutines and Asio/Boost Async
    2 projects | /r/cpp_questions | 8 Apr 2023
    Hello all. Being a huge fan of state machine and coroutines, I have been browsing around for examples of what other people do combine these two. I have been using boost-ext/sml for quite many projects and are quite happy about that. But when transitioning to code that relies on coroutines, I would like to write entry/exit/actions/guard methods that uses coroutines and where I can co_await on awaitables from Asio and more recently "Boost Async".
  • Looking for well written, modern C++ (17/20) example projects for microcontrollers
    19 projects | /r/embedded | 16 Mar 2023
    boost-ext/sml: quite modern way of doing state machines using a DSL
  • When Debug Symbols Get Large
    2 projects | news.ycombinator.com | 9 Mar 2023
    I recently was troubleshooting a crash that backtraced through the boost::sml library [0]. The crash didn't actually have anything to do with the library, but it was used as the core event loop.

    The backtrace -- as in, just the output from running `bt` in GDB -- was over a thousand wrapped lines long. There were ~5 stack frames that took up 200 lines of console each to print just the function name. That product's debug builds recently hit the 2GB line, which is enough that old versions of binutils complain.

    I don't know what the solution is. There's some really neat stuff you can do with template metaprogramming, and in stripped release builds it compiles down extremely tiny. Plus the code is very clean to read. But it does feel like there isn't any kind of central vision for the C++ debugging experience, and bad interactions between highly-complex modern C++ typing, the compiler, and the debugger are probably only going to get worse unless somebody (the ISO committee? Vendors?) thinks really hard about debugging support.

    [0]: https://github.com/boost-ext/sml

  • [Boost::MSM] Huge Memory Usage Issue During Compilation
    1 project | /r/cpp_questions | 11 Nov 2022
    I'm a big fan of MSM but what you're experiencing is pretty normal for template-heavy libraries built on C++03 machinery (emulation of variadic templates is the usual culprit). It's probably not the answer you're hoping for, but the real solution is to switch to a library with more modern foundations. (I've been happily using [Boost::ext].SML for a few years but I'm reluctant to strongly recommend anything in particular since I haven't re-explored the problem space since I found it.)
  • State machine suggestion?
    2 projects | /r/QtFramework | 27 Oct 2022
    The Boost one that you mention, seems to be one that it's kinda old. A "successor" of sorts is Boost SML. I've not used it yet, but certainly the first impressions are very good.
  • Specifications for an open source finite state machine library
    1 project | /r/cpp | 25 Oct 2022
    Or Boost.Sml
  • Facts about State Machines
    7 projects | news.ycombinator.com | 29 Sep 2022
    At our company, we rely a lot on https://github.com/boost-ext/sml
  • What are some cool modern libraries you enjoy using?
    32 projects | /r/cpp | 18 Sep 2022
    I'm a big fan of boost::sml for representing state machines.
  • [C++20] New way of meta-programming?
    5 projects | /r/cpp | 5 Sep 2022
    https://github.com/boost-ext/sml (State Machine DSL and backend for perfomance)

just

Posts with mentions or reviews of just. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-27.
  • I stopped worrying and loved Makefiles
    7 projects | news.ycombinator.com | 27 Apr 2024
    I don't like makefiles, but I've been enjoying justfiles: https://github.com/casey/just
  • Just a Command Runner
    1 project | news.ycombinator.com | 25 Apr 2024
  • Ask HN: Any tool for managing large and variable command lines?
    8 projects | news.ycombinator.com | 25 Apr 2024
    I started using just [0] on my projects and have been very happy so far. It is very similar to make but focused on commands rather than build outputs.

    Define your recipes and then you can compose them as needed.

    [0] https://github.com/casey/just

  • Ask HN: What software sparks joy when using?
    10 projects | news.ycombinator.com | 17 Apr 2024
    just - https://github.com/casey/just
  • GitHub switched to Docker Compose v2, action needed
    2 projects | news.ycombinator.com | 3 Apr 2024
    Welp there is absolute chaos in that thread -- guess it's not an April Fools joke.

    I wonder if relying on CI for anything other than provisioning machines is a mistake -- maybe we should have never moved from doing things from local scripts written in $LANGUAGE.

    That said, I'm probably biased since I'm a massive fan of things like `make` and more appropriately for the current age, `just`[0]

    [0]: https://github.com/casey/just

  • Which command did you run 1731 days ago?
    9 projects | news.ycombinator.com | 21 Jan 2024
    > When a command has some cognitive requirements I create a script with some ${1:-default} values and I store them all in $PATH enabled local/bin

    I would consider using just for this:

    https://github.com/casey/just

  • Using Make – writing less Makefile
    6 projects | news.ycombinator.com | 26 Dec 2023
    Your coworker's experience is more principled: Make is a mediocre tool for executing commands. It wasn't ever designed for that. Although it is pretty common to see what you are mentioning in projects because it doesn't require installing a dependency.

    For a repo where an easy to install (single binary) dependency is a non-issue, consider using just. [1] You get `just -l` where you can see all the command available, the ability to use different languages, and overall simpler command writing.

    [1] https://github.com/casey/just

  • Show HN: Just.sh – compiler that turns Justfiles into portable shell scripts
    7 projects | news.ycombinator.com | 26 Dec 2023
    This is fantastic, but I'd say that this solution is somewhat in response to this open issue from 2019:

    https://github.com/casey/just/issues/429

    I really wish just was included as a package in distributions.

  • Sharing Saturday #496
    6 projects | /r/roguelikedev | 8 Dec 2023
    So far, I didn't work on new features at all but on stabilizing the ground for further development: 1. CMake lists and modules were rewritten a lot, now managing builds and their configurations is much lesser pain. 2. Brought in Justfile for regular tasks, and it's great, no less. 3. Linters, formatters, analyzers for almost all the code (except for Janet for now, as because of it being a niche and young technology, it didn't get enough attention yet). 4. ECS stub. Now runtime class doesn't look like a god object. 5. Started writing unit tests which didn't happen with my personal projects before and maybe indicates how serious am I about this one :D 6. Some of previously hardcoded data has been moved to INI files. Now, if I release the game in 10 years, and in 10 more years some eccentric person decides to make a variant of it, it will be slightly simpler.
  • What’s with DevOps engineers using `make` of all things?
    17 projects | /r/devops | 6 Dec 2023
    i've grown to like this for my personal projects. https://github.com/casey/just

What are some alternatives?

When comparing sml and just you can also consider the following projects:

hsm - Finite state machine library based on the boost hana meta programming library. It follows the principles of the boost msm and boost sml libraries, but tries to reduce own complex meta programming code to a minimum.

Task - A task runner / simpler Make alternative written in Go

stm32plus - The C++ library for the STM32 F0, F100, F103, F107 and F4 microcontrollers

cargo-make - Rust task runner and build tool.

hana - Your standard library for metaprogramming

cargo-xtask

HFSM2 - High-Performance Hierarchical Finite State Machine Framework

Taskfile - Repository for the Taskfile template.

Experimental Boost.DI - C++14 Dependency Injection Library

CodeLLDB - A native debugger extension for VSCode based on LLDB

Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11

cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.