sm64ex
oot
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sm64ex
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Installing various PC Ports of Console Games
Anyway, open WSL Ubuntu. I will be roughly following these build steps: https://github.com/sm64pc/sm64ex/wiki/Compiling-on-Linux
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Can't compile game
I'm not sure whether this is the place to post this but I am not sure how I can compile this game. I have absolutely no experience whatsoever with this and I would be grateful if someone could tell me how I can compile this game. Thanks!
- SM64 PC Port Running Narively on Steam Deck!
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SM64 Moonshine on Linux
git clone https://github.com/sm64pc/sm64ex -branch nightly
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Super Mario 64
This has been done recently. SM64 has been completely decompiled and can be downloaded on github. This version has the camera controls.
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ah yes,my favorite game super mario 64
FYI there's a better way to play on PC now: https://github.com/sm64pc/sm64ex
- All PC Native, No Emulation (Details in Comment)
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Building Super Mario 64 EX for Steamdeck
You're making it more complicated than it has to be. Install WSL (which docker desktop requires anyway) and follow the Linux instructions
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Steam Deck won’t launch sm64 pc port
I haven't tried that fork myself, but SM64EX works great.
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The Linux port of Super Mario 64 runs fantastic on the Steam Deck! (GitHub sm64pc/sm64ex)
Install WSL and follow the Linux instructions.
oot
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
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Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
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Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
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Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
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I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
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[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
What are some alternatives?
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
Render96ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
sm64ex-psc - Fork of https://github.com/sm64pc/sm64ex ported to the PlayStation Classic.
citra - A Nintendo 3DS Emulator
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/
SDL - DEPRECATED: Official development moved to GitHub
sm64rt - Fork of https://github.com/sm64pc/sm64ex with raytracing support.
mm - Decompilation of The Legend of Zelda: Majora's Mask