slsa
go
slsa | go | |
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35 | 2,082 | |
1,446 | 120,199 | |
3.4% | 1.1% | |
8.5 | 10.0 | |
4 days ago | 2 days ago | |
Shell | Go | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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slsa
- SLSA – Supply-Chain Levels for Software Artifacts
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Dogbolt Decompiler Explorer
Short answer: not where it counts.
My work focuses on recognizing known functions in obfuscated binaries, but there are some papers you might want to check out related to deobfuscation, if not necessarily using ML for deobfuscation or decompilation.
My take is that ML can soundly defeat the "easy" and more static obfuscation types (encodings, control flow flattening, splitting functions). It's low hanging fruit, and it's what I worked on most, but adoption is slow. On the other hand, "hard" obfuscations like virtualized functions or programs which embed JIT compilers to obfuscate at runtime... as far as I know, those are still unsolved problems.
This is a good overview of the subject, but pretty old and doesn't cover "hard" obfuscations: https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1566145.
https://www.jinyier.me/papers/DATE19_Obf.pdf uses deobfuscation for RTL logic (FGPA/ASIC domain) with SAT solvers. Might be useful for a point of view from a fairly different domain.
https://advising.cs.arizona.edu/~debray/Publications/generic... uses "semantics-preserving transformations" to shed obfuscation. I think this approach is the way to go, especially when combined with dynamic/symbolic analysis to mitigate virt/jit types of transformations.
I'll mention this one as a cautionary tale: https://dl.acm.org/doi/pdf/10.1145/2886012 has some good general info but glosses over the machine learning approach. It considers Hex-rays' FLIRT to be "machine learning", but FLIRT just hashes signatures, can be spoofed (i.e. https://siliconpr0n.org/uv/issues_with_flirt_aware_malware.p...), and is useless against obfuscation.
Eventually I think SBOM tools like Black Duck[1] and SLSA[2] will incorporate ML to improve the accuracy of even figuring out what dependencies a piece of software actually has.
[1]: https://www.synopsys.com/software-integrity/software-composi...
[2]: https://slsa.dev/
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10 reasons you should quit your HTTP client
The dependency chain is certified! SLSA!
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UEFI Software Bill of Materials Proposal
The things you mentioned are not solved by a typical "SBOM" but e.g. CycloneDX has extra fields to record provenance and pedigree and things like in-toto (https://in-toto.io/) or SLSA (https://slsa.dev/) also aim to work in this field.
I've spent the last six months in this field and people will tell you that this or that is an industry best practice or "a standard" but in my experience none of that is true. Everyone is still trying to figure out how best to protect the software supply chain security and things are still very much in flux.
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Gittuf – a security layer for Git using some concepts introduced by TUF
It's multi-pronged and I imagine adopters may use a subset of features. Broadly, I think folks are going to be interested in a) branch/tag/reference protection rules, b) file protection rules (monorepo or otherwise, though monorepos do pose a very apt usecase for gittuf), and c) general key management for those who primarily care about Git signing.
For those who care about a and b, I think the work we want to do to support [in-toto attestations](https://github.com/in-toto/attestation) for [SLSA's upcoming source track](https://github.com/slsa-framework/slsa/issues/956) could be very interesting as well.
- SLSA • Supply-Chain Levels for Software Artifacts
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Password-stealing Linux malware served for 3 years and no one noticed
It doesn't have to be. Corporations which are FedRAMP[1] compliant, have to build software reproducibly in a fully isolated environment, only from reviewed code.[2]
[1] https://en.wikipedia.org/wiki/FedRAMP
[2] https://slsa.dev/
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OSCM: The Open Source Consumption Manifesto
SLSA stands for Supply chain Levels for Software Artifacts, and it is a framework that aims to provide a set of best practices for the software supply chain, with a focus on OSS. It was created by Google, and it is now part of the OpenSSF. It consists of four levels of assurance, from Level 1 to Level 4, that correspond to different degrees of protection against supply chain attacks. Our CTO Paolo Mainardi mentioned SLSA in a very good article on software supply chain security, and we also mentioned it in another article about securing OCI Artifacts on Kubernetes.
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CLOUD SECURITY PODCAST BY GOOGLE - EP116 SBOMs: A Step Towards a More Secure Software Supply Chain -
SLSA.dev
- Supply Chain Levels for Software Artifacts (SLSA)
go
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Arena-Based Parsers
The description indicates it is not production ready, and is archived at the same time.
If you pull all stops in each respective language, C# will always end up winning at parsing text as it offers C structs, pointers, zero-cost interop, Rust-style struct generics, cross-platform SIMD API and simply has better compiler. You can win back some performance in Go by writing hot parts in Go's ASM dialect at much greater effort for a specific platform.
For example, Go has to resort to this https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f... in order to efficiently scan memory, while in C# you write the following once and it compiles to all supported ISAs with their respective SIMD instructions for a given vector width: https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (there is a lot of code because C# covers much wider range of scenarios and does not accept sacrificing performance in odd lengths and edge cases, which Go does).
Another example is computing CRC32: you have to write ASM for Go https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f..., in C# you simply write standard vectorized routine once https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (its codegen is competitive with hand-intrinsified C++ code).
There is a lot more of this. Performance and low-level primitives to achieve it have been an area of focus of .NET for a long time, so it is disheartening to see one tenth of effort in Go to receive so much spotlight.
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Go: the future encoding/json/v2 module
A Discussion about including this package in Go as encoding/json/v2 has been started on the Go Github project on 2023-10-05. Please provide your feedback there.
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Evolving the Go Standard Library with math/rand/v2
I like the Principles section. Very measured and practical approach to releasing new stdlib packages. https://go.dev/blog/randv2#principles
The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397
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Microsoft Maintains Go Fork for FIPS 140-2 Support
There used to be the GO FIPS branch :
https://github.com/golang/go/tree/dev.boringcrypto/misc/bori...
But it looks dead.
And it looks like https://github.com/golang-fips/go as well.
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Borgo is a statically typed language that compiles to Go
I'm not sure what exactly you mean by acknowledgement, but here are some counterexamples:
- A proposal for sum types by a Go team member: https://github.com/golang/go/issues/57644
- The community proposal with some comments from the Go team: https://github.com/golang/go/issues/19412
Here are some excerpts from the latest Go survey [1]:
- "The top responses in the closed-form were learning how to write Go effectively (15%) and the verbosity of error handling (13%)."
- "The most common response mentioned Go’s type system, and often asked specifically for enums, option types, or sum types in Go."
I think the problem is not the lack of will on the part of the Go team, but rather that these issues are not easy to fix in a way that fits the language and doesn't cause too many issues with backwards compatibility.
[1]: https://go.dev/blog/survey2024-h1-results
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AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
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How to use Retrieval Augmented Generation (RAG) for Go applications
Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
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From Homemade HTTP Router to New ServeMux
net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
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Building a Playful File Locker with GoFr
Make sure you have Go installed https://go.dev/.
- Fastest way to get IPv4 address from string
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