slang-shaders
By libretro
libretro-slang-shaders
By jntesteves
slang-shaders | libretro-slang-shaders | |
---|---|---|
21 | 1 | |
202 | 0 | |
1.5% | - | |
9.1 | 0.0 | |
3 days ago | over 2 years ago | |
C | C | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
slang-shaders
Posts with mentions or reviews of slang-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-25.
- Visually, how do you prefer to play your PS1 games?
- I thought that gtuv50.glslp was Bilinear with scanlines, but I was wrong... It's better!
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Some Shader Questions...
It's basically scalenx lv2 (that is, with a pixel detection radius of 2) but with a bunch of additional rules for pixels that should *not* be smoothed. If you care to get into the technical details of how it works, the authors wrote a whole academic paper on it, and I annotated the source code for our port of it with the appropriate sections from the paper. https://github.com/libretro/slang-shaders/blob/master/scalenx/shaders/mmpx.slang
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Best shaders for 30fps jitter?
shaders_slang/motion-interpolation/motion_interpolation.slang
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RetroArch – Introducing the Mega Bezel Reflection Shader
Yeah, there's another guy on this thread who's having the same issue. I suggested he try just downloading them from github (https://github.com/libretro/slang-shaders) and putting them in place manually.
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Emulation wiki suggests not to use CRT-Royale on 1080p displays. In that case, what's the best alternative (for 1080p displays)?
For PAL+royale, you can use the pre-made preset from the 'presets' directory that comes with RetroArch: https://github.com/libretro/slang-shaders/blob/master/presets/crt-royale-pal-r57shell.slangp
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Steamdeck FSR
If there's something keeping you from downloading the shaders from the online updater, you can manually download them here: https://github.com/libretro/slang-shaders
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Now you too can have a Sega Virtua Arcade in your home - feel the phosphors! Sega Megatron Colour Video Monitor - Sega Virtua Fighter Arcade CRT Simulation - https://forums.libretro.com/t/sony-megatron-colour-video-monitor/36109/691
In the off chance this still isn't latest you can download the .zip directly from GitHub: https://github.com/libretro/slang-shaders/archive/refs/heads/master.zip That should definitely be up to date!
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How in the world do I download a shader from Github???
z-fast is already in RetroArch, why do you want to download it again? Anyway you will need to download the zfast-crt.slangp file and also the files that are in the shaders/zfast_crt/ folder. The easiest way is to download the entire repository as a ZIP file, extract and then use the necessary files (go to the repository, click on Code button and then Download ZIP).
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I just discovered the shaders options in retroArch
I also like zfast-crt which is even lighter than fakelottes and makes games look good in a variety of emulated devices, from the NES to the SNES, N64 and even GameCube and Wii. However, it is currently having an issue that makes the image too dark when a setting is changed, so I switched to fakelottes.
libretro-slang-shaders
Posts with mentions or reviews of libretro-slang-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-02.
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AMD FSR has now been ported to Libretro/RetroArch! (as an slang shader)
Has its own fsr directory https://github.com/jntesteves/slang-shaders/tree/18eeb6db1ded234fbbf5b843780e533b616a27d6/fsr
What are some alternatives?
When comparing slang-shaders and libretro-slang-shaders you can also consider the following projects:
glsl-shaders - This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
crt-royale-reshade - A port of crt-royale from libretro to ReShade
RetroPie-Setup - Shell script to set up a Raspberry Pi/Odroid/PC with RetroArch emulator and various cores
BezelProject - The Bezel Project installer script
shader-previews - A repo to store thumbnail previews for RetroArch's many shaders.