slambook-en
rpg_svo
slambook-en | rpg_svo | |
---|---|---|
11 | 2 | |
1,369 | 2,038 | |
- | 0.0% | |
0.0 | 10.0 | |
12 months ago | over 4 years ago | |
TeX | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
slambook-en
-
How to implement SLAM from scratch in C++
Looking at code repos is not an effective way to learn in my opinion. I highly recommend this open text book that has practical explained and many code examples https://github.com/gaoxiang12/slambook-en
- SLAM localization methods?
-
Trying to understand the complications of including geometric priors in SLAM
According to a popular slam book(https://github.com/gaoxiang12/slambook-en/blob/master/slambook-en.pdf) this has to do with solving the Hx=g with schur trick and how row operations induce some implicit constraints during the marginalization step ( pg 211~213). However, I don't think I am getting the full picture here.
-
Starting point for learning VSLAM?
Hi, I work on a tangentially related topic and the best resource I've found so far is this book: https://github.com/gaoxiang12/slambook-en/blob/master/slambook-en.pdf. I went through some chapters only, but everything seems to be explained clearly and with code examples. Hope this helps!
-
Clarification for Lie Algebra
I am trying to understand the Lie algebra for robotics and reading up this: https://github.com/gaoxiang12/slambook-en/blob/master/slambook-en.pdf
-
Mono SLAM -Camera pose on Mobile Robot
If you're wanting to learn how all this stuff works I highly recommend this open source book: https://github.com/gaoxiang12/slambook-en
-
Literature request: Lie groups and algebra
Hey! I was in your shoes a couple months ago! The YouTube video that the_remainder posted is how I wrapped my mind around lie algebra, but in order for me to be able to use it effectively took going through the relevant chapter in the slambook (https://github.com/gaoxiang12/slambook-en)
-
C++ or Python (SLAM)
Great book to learn slam https://github.com/gaoxiang12/slambook-en
-
Online course for SLAM with assignments
https://github.com/gaoxiang12/slambook-en I would recommend this.
- Roadmap to study Visual-SLAM
rpg_svo
What are some alternatives?
symforce - Fast symbolic computation, code generation, and nonlinear optimization for robotics
orb_slam3_ros_wrapper - A ROS wrapper for ORB-SLAM3. Focus on portability and flexibility.
ORB_SLAM2 - Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
ORB_SLAM3_NOETIC - ORBSLAM3 adapted for Ubuntu 20 and ROS Noetic if neccesary
ORB_SLAM - A Versatile and Accurate Monocular SLAM
Mini-SLAM_student - Student version of Mini-SLAM.
ORB_SLAM3 - ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
slam - A simple slimmed down mono slam implementation
pytagmapper - Python Mapping library for Fiducial Tags
visual-slam-roadmap - Roadmap to become a Visual-SLAM developer in 2023
slambook_python - Going through the slam book using python libraries (symforce)
dso - Direct Sparse Odometry