skyrim
wabbajack
skyrim | wabbajack | |
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2 | 33 | |
81 | 680 | |
- | 3.2% | |
5.1 | 7.8 | |
18 days ago | 3 days ago | |
C# | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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skyrim
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Can't sort mods in Mod Organizer 2
[info] Attempting to create a game handle with game path "C:/Program Files (x86)/Steam/steamapps/common/Skyrim" and local path "" [info] Initialising load order data for game of type 1 at: C:/Program Files (x86)/Steam/steamapps/common/Skyrim [info] Attempting to open Git repository at: C:\Users\USERNAME\AppData\Local\LOOT\Skyrim [info] Setting URL for remote origin to https://github.com/loot/skyrim.git [info] Local branch and masterlist file are already up to date. [error] failed to read plugin list '' [error] Loot failed. Exit code was: 0x1
- Skyrim Modding has come a long way.
wabbajack
- SKYRIM VR, JUST WOW!
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OpenMW: Open-source TES3: Morrowind reimplementation
As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.
There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.
Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.
[1] https://github.com/wabbajack-tools/wabbajack
[2] https://forum.openmw.org/viewtopic.php?t=7581
[3] https://gitlab.com/portmod/portmod
[4] https://portmod.gitlab.io/openmw-mods/meta-momw/
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[Epic] Fallout: New Vegas - Ultimate Edition (Free / 100% Off)
There haven't been a need to mess around with mod load order since at least 2019.
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The process cannot access the file '___' because it is being used by another process
https://github.com/wabbajack-tools/wabbajack/releases/tag/3.0.5.0 download for 3.0.5.0
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can you mod pirated Skyrim . sorry bad English
Wabbajack is the name of an installer to simplify installing mods, in these days of a modded skyrim install having potentially hundreds of mods totalling more gigs than the entire primary game install.
- Game+mods, how to backup/transfer files?
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Hashes for BSA don't match after extraction
All previous releases are readily available on the Wabbajack Github Releases page: https://github.com/wabbajack-tools/wabbajack/releases
- Wabbajack WILL NOT Work On My PC!
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Many issues updating to latest version, please help.
To do that: download https://github.com/wabbajack-tools/wabbajack/releases/download/2.5.3.28/2.5.3.28.zip. Unzip to a folder called 2.5.3.28 inside your directory where wabbjack.exe is located. Run 2.5.3.28\wabbajack.exe
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In Oblivion Is there a mod menu that let’s you manage your mods like what thee MCM menu is for Skyrim but instead for Oblivion? 🤔
You can also check out Wabbajack which is used with this modding guide. This should hopefully set you on the right path. Pre-Skyrim modding typically uses 3rd party modding software that is more in-depth and configurable than MCM to the detriment of being accessible to those less inclined to spend time setting up mods.
What are some alternatives?
loot - A modding utility for Starfield and some Elder Scrolls and Fallout games.
wabbajack-autodownload - Automates downloading a Wabbajack mod list without a premium Nexus account