skybx
Generative AI Worlds in WebXR (by felixtrz)
WebXR-emulator-extension
WebXR emulator extension (by MozillaReality)
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skybx | WebXR-emulator-extension | |
---|---|---|
1 | 4 | |
28 | 444 | |
- | 0.0% | |
4.5 | 0.0 | |
about 1 year ago | about 1 year ago | |
JavaScript | JavaScript | |
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
skybx
Posts with mentions or reviews of skybx.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Bringing 360° worlds to life with a sketch
Here's a VR build! https://github.com/felixtrz/skybx
WebXR-emulator-extension
Posts with mentions or reviews of WebXR-emulator-extension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-11.
- How to develop WebVR without using a helmet?
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Hey. Everyone. Do anyone know the best way to recenter the ar session. When the user moved a distance and we relocated the tracking to 0. Just like it is from the beginning of the session. Thanks very much.
https://immersive-web.github.io/webxr-samples/teleportation.html
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Challenges of a web VR throwing game
Get a hold of the WebXR emulator extension. It is limited in features but it does allow you to enter VR in a desktop browser and test your application with some basic inputs. With tip 4, this is very powerful and you can test a lot before actually putting on the headset.
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Some progress on emulating WebXR hardware thru computer vision (JavaScript), so that you can work on WebXR apps w/o hardware! Powered by my library Handsfree.js.org and the Mozilla WebXR Emulator Extension
Here is the original emulator (w/o handsfree): https://github.com/MozillaReality/WebXR-emulator-extension
What are some alternatives?
When comparing skybx and WebXR-emulator-extension you can also consider the following projects:
app - Web metaverse client
react-xr - 🤳 VR/AR with react-three-fiber
Laughprop - Stable Diffusion 2.1 party game. Laugh propagation... get it? :D
webxr-handtracking - 👐 WebXR hand tracking examples
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
teleport - A WebXR teleport for three.js
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
squidgame - Red light green light game from squid game made using JavaScript and Three.js
three_mmi - A utility class that enables to easily set up a simple callback for mouse interacting with threejs mesh.
use-cannon - 👋💣 physics based hooks for @react-three/fiber
react-three-fiber - 🇨🇭 A React renderer for Three.js
skybx vs app
WebXR-emulator-extension vs react-xr
skybx vs Laughprop
WebXR-emulator-extension vs webxr-handtracking
skybx vs webxr-handtracking
WebXR-emulator-extension vs model_viewer.dart
skybx vs teleport
WebXR-emulator-extension vs cannon-es
WebXR-emulator-extension vs squidgame
WebXR-emulator-extension vs three_mmi
WebXR-emulator-extension vs use-cannon
WebXR-emulator-extension vs react-three-fiber