sjson
gopherjs
sjson | gopherjs | |
---|---|---|
7 | 17 | |
2,310 | 12,402 | |
- | 0.4% | |
0.0 | 8.8 | |
11 days ago | 3 days ago | |
Go | Go | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sjson
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Rob Pike: Gobs of data (2011)
Someone made a benchmark of serialization libraries in go [1], and I was surprised to see gobs is one of the slowest ones, specially for decoding. I suspect part of the reason is that the API doesn't not allow reusing decoders [2]. From my explorations it seems like both JSON [3], message-pack [4] and CBOR [5] are better alternatives.
By the way, in Go there are a like a million JSON encoders because a lot of things in the std library are not really coded for maximum performance but more for easy of usage, it seems. Perhaps this is the right balance for certain things (ex: the http library, see [6]).
There are also a bunch of libraries that allow you to modify a JSON file "in place", without having to fully deserialize into structs (ex: GJSON/SJSON [7] [8]). This sounds very convenient and more efficient that fully de/serializing if we just need to change the data a little.
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1: https://github.com/alecthomas/go_serialization_benchmarks
2: https://github.com/golang/go/issues/29766#issuecomment-45492...
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3: https://github.com/goccy/go-json
4: https://github.com/vmihailenco/msgpack
5: https://github.com/fxamacker/cbor
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6: https://github.com/valyala/fasthttp#faq
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7: https://github.com/tidwall/gjson
8: https://github.com/tidwall/sjson
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Introducing Dot: The Magical Path Manipulator for Go! (open source)
A similar project: https://github.com/tidwall/sjson
- Modification of json string without deserialisation into map/struct
- Need help on appending fields to json bytes
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Anyone learning Go or building a side project?
Not sure what you need to do but there is https://github.com/tidwall/sjson for quick manipulation.
- Small Side Project On Sunday: Small Tool To Bump The Version
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What are your favorite packages to use?
I love https://github.com/tidwall/gjson and https://github.com/tidwall/sjson for fast and frictionless json reading and editing. It makes life so much easier for cases where you don't want to model a tree of nightmare-ish API responses, like Elasticsearch.
gopherjs
- Cum arata piata pentru Go in tara si in strainatate?
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Tools besides Go for a newbie
IDE: use whatever make you productive. I personally use vscode. VCS: git, as golang communities use github heavily as base for many libraries. AFAIK Linter: use staticcheck for linting as it looks like mostly used linting tool in go, supported by many also. In Vscode it will be recommended once you install go plugin. Libraries/Framework: actually the standard libraries already included many things you need, decent enough for your day-to-day development cycles(e.g. `net/http`). But here are things for extra: - Struct fields validator: validator - Http server lib: chi router , httprouter , fasthttp (for non standard http implementations, but fast) - Web Framework: echo , gin , fiber , beego , etc - Http client lib: most already covered by stdlib(net/http), so you rarely need extra lib for this, but if you really need some are: resty - CLI: cobra - Config: godotenv , viper - DB Drivers: sqlx , postgre , sqlite , mysql - nosql: redis , mongodb , elasticsearch - ORM: gorm , entgo , sqlc(codegen) - JS Transpiler: gopherjs - GUI: fyne - grpc: grpc - logging: zerolog - test: testify , gomock , dockertest - and many others you can find here
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GopherJS now supports Go 1.18! 🥳
Release notes have all the details. For now it is just compatibility with the 1.18 standard library, but generics support is planned.
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Is there a game engine in Go that can make an RTS game?
Why not use https://github.com/gopherjs/gopherjs with jMonkeyEngine as-is?
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my experience with blazor
When I wrote my first project in this year, I don't even planed to used blazor. But my childlike curiosity directed me on that path. I wanted to know, haw hard will be port game from desktop to web browser in .net. And I found out is not that hard. But I have experience with similar tools before. I used gopherjs and emscripten. Thanks to that I know what must to do, to communicate c# with javasrcipt. I made working blazor port pretty fast. Not only server side but webassembly to. Of curs create port for different platform always generate some problems. Most weird problem I have in blazor is how floating point number behave. I received in some cases NaN values. This problem I resolve adding value like 0.0001 in calculation.
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Replace JS with Rust on front-end, possible? Advisable?
If you're already building the backend in go and you don't like the prospect of coding in JavaScript it might be worth trying out https://github.com/gopherjs/gopherjs
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Has anyone created a dApp that interacts with browser wallets?
Maybe this is were https://github.com/gopherjs/gopherjs will truly shine? Has anyone ever seen Go used for this?
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Is it wise to build ecommerce website with golang?
You can also write JS in Go with GopherJS, but if you don't fully understand the underlying JS webdev ecosystem, adding this extra layer of complexity is probably a really bad idea, at least at first.
What are some alternatives?
GJSON - Get JSON values quickly - JSON parser for Go
android-go - The android-go project provides a platform for writing native Android apps in Go programming language.
sqlx - general purpose extensions to golang's database/sql
tardisgo - Golang->Haxe->CPP/CSharp/Java/JavaScript transpiler
dot - Dot: A powerful Go package simplifying navigation and manipulation of complex data structures via dot-separated paths. Features include insertion into struct fields, maps, arrays, slices, and channels, along with robust error handling and support for diverse map keys.
llgo - LLVM-based compiler for Go
Gin - Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.
protoactor-go - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
zerolog - Zero Allocation JSON Logger
esp32-transpiler - Transpile Golang into Arduino code to use fully automated testing at your IoT projects.
godotenv - A Go port of Ruby's dotenv library (Loads environment variables from .env files)
vecty - Vecty lets you build responsive and dynamic web frontends in Go using WebAssembly, competing with modern web frameworks like React & VueJS.