gopherjs
protoactor-go
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gopherjs | protoactor-go | |
---|---|---|
17 | 18 | |
12,378 | 4,862 | |
0.5% | 0.7% | |
8.2 | 9.1 | |
6 days ago | 6 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gopherjs
- Cum arata piata pentru Go in tara si in strainatate?
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Tools besides Go for a newbie
IDE: use whatever make you productive. I personally use vscode. VCS: git, as golang communities use github heavily as base for many libraries. AFAIK Linter: use staticcheck for linting as it looks like mostly used linting tool in go, supported by many also. In Vscode it will be recommended once you install go plugin. Libraries/Framework: actually the standard libraries already included many things you need, decent enough for your day-to-day development cycles(e.g. `net/http`). But here are things for extra: - Struct fields validator: validator - Http server lib: chi router , httprouter , fasthttp (for non standard http implementations, but fast) - Web Framework: echo , gin , fiber , beego , etc - Http client lib: most already covered by stdlib(net/http), so you rarely need extra lib for this, but if you really need some are: resty - CLI: cobra - Config: godotenv , viper - DB Drivers: sqlx , postgre , sqlite , mysql - nosql: redis , mongodb , elasticsearch - ORM: gorm , entgo , sqlc(codegen) - JS Transpiler: gopherjs - GUI: fyne - grpc: grpc - logging: zerolog - test: testify , gomock , dockertest - and many others you can find here
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GopherJS now supports Go 1.18! 🥳
Release notes have all the details. For now it is just compatibility with the 1.18 standard library, but generics support is planned.
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Is there a game engine in Go that can make an RTS game?
Why not use https://github.com/gopherjs/gopherjs with jMonkeyEngine as-is?
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my experience with blazor
When I wrote my first project in this year, I don't even planed to used blazor. But my childlike curiosity directed me on that path. I wanted to know, haw hard will be port game from desktop to web browser in .net. And I found out is not that hard. But I have experience with similar tools before. I used gopherjs and emscripten. Thanks to that I know what must to do, to communicate c# with javasrcipt. I made working blazor port pretty fast. Not only server side but webassembly to. Of curs create port for different platform always generate some problems. Most weird problem I have in blazor is how floating point number behave. I received in some cases NaN values. This problem I resolve adding value like 0.0001 in calculation.
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Replace JS with Rust on front-end, possible? Advisable?
If you're already building the backend in go and you don't like the prospect of coding in JavaScript it might be worth trying out https://github.com/gopherjs/gopherjs
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Has anyone created a dApp that interacts with browser wallets?
Maybe this is were https://github.com/gopherjs/gopherjs will truly shine? Has anyone ever seen Go used for this?
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Is it wise to build ecommerce website with golang?
You can also write JS in Go with GopherJS, but if you don't fully understand the underlying JS webdev ecosystem, adding this extra layer of complexity is probably a really bad idea, at least at first.
protoactor-go
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Is there a programming language that will blow my mind?
https://github.com/asynkron/protoactor-go & this is a great lib, that implements a Erlang/Akka-like the Actor Model in Go.
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Introduction to Software Architecture with Actors: Part 3 — On Simple Systems
I have worked with Orleans and Orbit a little bit and always wanted to have a look to akka.net or proto.actor. Do you know an Open Source project which makes use of actors?
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Ergo: Erlang/OTP Implemented in Golang
Looks cool. However, since this is a paid product… if one wants an actor framework for go without the need to connect to Erlang nodes, this will be a fine choice: https://github.com/asynkron/protoactor-go.
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Erlang's not about lightweight processes and message passing
A used this a couple of times in production: https://github.com/asynkron/protoactor-go.
No problem launching a 100k actors on a laptop.
- How to deal with multiple read and write requests on same data at almost the same time?
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Learning resource for seniors
https://proto.actor is pretty brand new and uses gRPC
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How “let it fail” leads to simpler code
This would be my go to for anything _supervisor_ in golang: https://github.com/asynkron/protoactor-go#supervision.
- Golang vs Elixir protoactor supervision
- Citybound – city building game using actor-based distributed simulation
- Proto.Actor – Actor Model Framework
What are some alternatives?
android-go - The android-go project provides a platform for writing native Android apps in Go programming language.
lipgloss - Style definitions for nice terminal layouts đź‘„
tardisgo - Golang->Haxe->CPP/CSharp/Java/JavaScript transpiler
xstate-python - XState for Python
llgo - LLVM-based compiler for Go
otp - Erlang/OTP
esp32-transpiler - Transpile Golang into Arduino code to use fully automated testing at your IoT projects.
Testify - A toolkit with common assertions and mocks that plays nicely with the standard library
vecty - Vecty lets you build responsive and dynamic web frontends in Go using WebAssembly, competing with modern web frameworks like React & VueJS.
drpc - drpc is a lightweight, drop-in replacement for gRPC
c4go - Transpiling C code to Go code
transitions - A lightweight, object-oriented finite state machine implementation in Python with many extensions