sixten VS wordwarvi

Compare sixten vs wordwarvi and see what are their differences.

sixten

Functional programming with fewer indirections (by ollef)

wordwarvi

Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/ (by smcameron)
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sixten wordwarvi
5 4
748 102
- -
1.8 1.9
over 3 years ago 12 months ago
Haskell C
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sixten

Posts with mentions or reviews of sixten. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-13.
  • What do Haskellers think about Rust?
    4 projects | /r/haskell | 13 Dec 2022
    Immutable data structures don't necessarily require more memory: they can avoid deep copies. They are also automatically thread safe without expensive (slow) locking mechanisms. They also don't necessarily reduce cache locality. The reduced cache locality in the case of Haskell (I think) mainly comes from the representation of objects in its implementation (improved STG) which uses extensive boxing and jumps that hinder both spatial and temporal locality (require review/comment from GHC/Computer Architecture experts, take it with a grain of salt). Objects can be much more efficiently represented if not for the need to implement lazy (call-by-need) semantics. See sixten and futhark for examples.
  • Not well known programming languages with interesting features?
    7 projects | /r/ProgrammingLanguages | 20 Jun 2022
    [Sixten](https://github.com/ollef/sixten): functional programming with unboxed data by default.
  • Tree Sitter and the Complications of Parsing Languages
    10 projects | news.ycombinator.com | 24 Nov 2021
    I can't answer this well and don't know of any resources, but I have seen it before in the parser for sixten:

        https://github.com/ollef/sixten/blob/60d46eee20abd62599badea85774a9365c81af45/src/Frontend/Parse.hs#L458
  • What languages have bit struct / field constructs?
    1 project | /r/ProgrammingLanguages | 30 May 2021
    Sixten is a language that allows precise control over memory layout of algebraic data types.
  • Designing a language where all types are memcpy/blittable.
    3 projects | /r/ProgrammingLanguages | 25 Apr 2021
    For something more peripherally related, check out Sixten. Its focus is on using unboxed value representations, which is in spirit close to what you are proposing, and some of its ideas might be good inspiration.

wordwarvi

Posts with mentions or reviews of wordwarvi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-09.
  • Friday Post: What is something you made or solved in C that you are proud off?
    8 projects | /r/C_Programming | 9 Mar 2023
    Word War vi - side scrolling shootem-up kind of like Williams Defender.
  • how do i make a game in C
    1 project | /r/C_Programming | 6 Oct 2022
    At a very high level, set up an array of objects in your game. Each object has the ability to draw itself, and move itself. Each iteration of the game, move all the objects, and draw all the objects and sample user input. Set up a timer to iterate the game 30 or 60 times per second. Here's one game I wrote in C that works in this way: Word War vi If you dig through old commits in the repo you can follow the development from the very beginning, which begins with just creating a GTK window with a button). Almost every commit in that repo should compile and run. There may be the odd one here or there that crashes, but 99% of them should be fine, so if you want to advance through the commit history and see how the game progressed over time, you can do that. I wouldn't presume say the code is exemplary by any stretch, but it's fairly straight forward, and it works.
  • Tree Sitter and the Complications of Parsing Languages
    10 projects | news.ycombinator.com | 24 Nov 2021
    > Semantic Bovinator

    Heh. A long time ago I wrote a video game[1] somewhat similar to Williams Defender, and casting about for some sort of "theme" for the game, I hit upon the "editor wars", the ancient storied battle between vi and emacs. You are ostensibly "vi", (a little spaceship vaguely reminiscent of the Vipers from Battlestar Galactica) cruising through system memory, evading system processes, GDB instances, etc trying to recover your ".swp" files. How to represent Emacs? Obviously, via a giant blimp! and I could display all sorts of messages on the side of the blimp, singing the praises of Emacs, and disparaging fans of vi. And the Emacs blimp had a "memory leak", which meant that pieces of the xemacs source code would literally leak out of the back end of the blimp, with the letters floating lazily away, like smoke. So that meant I had to take a look at the xemacs source, dig through it and try to find some funny bits to put in. Of course, "semantic bovinate" jumped out at me.[2]

    [1] https://github.com/smcameron/wordwarvi

  • What is your best project using C?
    7 projects | /r/C_Programming | 18 Nov 2021
    Honorable mention probably goes to Word War vi

What are some alternatives?

When comparing sixten and wordwarvi you can also consider the following projects:

atom-focus-mode - Atom editor extension - fades editor content and highlights only the lines you are working on

tree-hugger - A light-weight, extendable, high level, universal code parser built on top of tree-sitter

sublime-scheme-alabaster - Minimalist color scheme for Sublime Text 3

pony-tutorial - :horse: Tutorial for the Pony programming language

vscode-theme-alabaster-dark - Dark version of alabaster ported from https://github.com/tonsky/sublime-scheme-alabaster

felix - The Felix Programming Language

chip-walo - CHIP-8 Emulator using C and SDL2.

dpdk - Data Plane Development Kit

ante - A safe, easy systems language

Kernel - Kernel for the LuaOS operating system