sixten
Beef
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sixten | Beef | |
---|---|---|
5 | 26 | |
748 | 2,362 | |
- | 0.9% | |
1.8 | 9.4 | |
over 3 years ago | 16 days ago | |
Haskell | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sixten
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What do Haskellers think about Rust?
Immutable data structures don't necessarily require more memory: they can avoid deep copies. They are also automatically thread safe without expensive (slow) locking mechanisms. They also don't necessarily reduce cache locality. The reduced cache locality in the case of Haskell (I think) mainly comes from the representation of objects in its implementation (improved STG) which uses extensive boxing and jumps that hinder both spatial and temporal locality (require review/comment from GHC/Computer Architecture experts, take it with a grain of salt). Objects can be much more efficiently represented if not for the need to implement lazy (call-by-need) semantics. See sixten and futhark for examples.
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Not well known programming languages with interesting features?
[Sixten](https://github.com/ollef/sixten): functional programming with unboxed data by default.
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Tree Sitter and the Complications of Parsing Languages
I can't answer this well and don't know of any resources, but I have seen it before in the parser for sixten:
https://github.com/ollef/sixten/blob/60d46eee20abd62599badea85774a9365c81af45/src/Frontend/Parse.hs#L458
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What languages have bit struct / field constructs?
Sixten is a language that allows precise control over memory layout of algebraic data types.
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Designing a language where all types are memcpy/blittable.
For something more peripherally related, check out Sixten. Its focus is on using unboxed value representations, which is in spirit close to what you are proposing, and some of its ideas might be good inspiration.
Beef
- Odin Programming Language
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Crystal 1.9.1 Is Released
Is it really a one man show? It looks like Beef Lang has excellent home page https://www.beeflang.org/ and I never heard about it until now.
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Jai is dead, this is the year of Beef from the genius behind Plants vs. Zombies and Bookworm Adventures Deluxe.
- The Beef Programming Language
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Transpiler to C++
On one hand, I feel there are so many similar languages out there {(Val, Vala, Vale, Corroded Iron, Beef, Zig, Carbon, cppfront, Jai)...}, that we don't need yet another, but also I encourage further thought because it may be inspiration for future improvements to C++ itself. The number one faux pas I see them make is trying to directly compete with C++ (inventing their own type system, their standard library, their build system, own package format...), whereas your (by its very nature as a transpiler) embraces C++.
- 0.43.4
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Sharing Saturday #428
This project is an exploration of two things. Firstly I wanted to dig into the exciting new language and IDE, Beef. If you're the low-level code oriented type I _highly_ recommend checking it out. Beef is a systems-level language (like C/C++) that borrows heavily from C# but ditches the garbage collector. It comes with a wonderful IDE and a great debugger and just an excellent work flow. Check it out at https://www.beeflang.org/.
- Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
- Carbon - an experimental C++ successor language
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[OC] C++ developers be like...
That's why I love C#, Rust and Beef so much - no need to worry about pointers and segfaults and the code is generally nice to read unless you do something extremely crazy.
What are some alternatives?
atom-focus-mode - Atom editor extension - fades editor content and highlights only the lines you are working on
Odin - Odin Programming Language
tree-hugger - A light-weight, extendable, high level, universal code parser built on top of tree-sitter
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
pony-tutorial - :horse: Tutorial for the Pony programming language
Vale - Compiler for the Vale programming language - http://vale.dev/
felix - The Felix Programming Language
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
vscode-theme-alabaster-dark - Dark version of alabaster ported from https://github.com/tonsky/sublime-scheme-alabaster
ispc - IntelĀ® Implicit SPMD Program Compiler
ante - A safe, easy systems language
juCi++