simple-pipe
SIMPLE
simple-pipe | SIMPLE | |
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- | 2 | |
4 | 308 | |
- | - | |
0.0 | 0.0 | |
about 9 years ago | 6 months ago | |
Haskell | Python | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
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simple-pipe
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Tracking mentions began in Dec 2020.
SIMPLE
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Looking for help migrating an old example project to stable-baselines3
I've been looking for a good code example that I could dig my teeth into to help me get a better handle on machine learning in python. I eventually ran across this: https://github.com/davidADSP/SIMPLE which is pretty much everything I wanted. The catch is, the project is not being actively maintained and is based around some obsolete libraries. Rather than go back to scouring the web, I decided to be stubborn and migrate the dependencies myself. I forked the repo and started working on the migration here: https://github.com/pbtura/SIMPLE
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Show HN: Trickster's Table card game app
I've been working on the Trickster's Table app for the past six months or so. It's an app written in Dart/Flutter that lets you can play modern trick taking games against AIs trained using reinforcement learning.
The app currently contains implementations of Boast or Nothing, Yokai Septet (2-player), Potato Man, and (on beta channels) Magic Trick. Here's a Geeklist showing other games I'm planning to add: https://boardgamegeek.com/geeklist/226363/tricksters-table-a...
Certain parts of it are open source, including the most recently added game engine for the game Magic Trick by Chris Wray: https://github.com/dbravender/magictrick and the Monte Carlo Tree Search / Neural Network library it uses: https://github.com/dbravender/dartmcts
Currently, for training the AIs I use this PR against SIMPLE so I don't have to write each game in both Dart and Python: https://github.com/davidADSP/SIMPLE/pull/34
I've got a long list of things to fix and try when it comes to training the AIs (including trying integrating with other frameworks to see how well they perform). Is anyone interested in helping to train AIs or implementing new games? I can check with the designers of some of the existing games or future games to see if they are okay with me sharing the source code for their games.
iOS: https://apps.apple.com/us/app/tricksters-table/id1668506875 TestFlight to get the latest games (including Magic Trick): https://testflight.apple.com/join/uuFXY9mw
What are some alternatives?
simple-enumeration - Simple Haskell package for efficiently indexable finite and infinite enumerations.
magictrick - Rules engine for the card game Magic Trick
simple-money - Simple library to handle and interexchange money
simple-rope - A port of the rope from the http://github.com/jkff/ire/ project to Haskell
simple-text-format
simple - A minimal Haskell web-framework based on the WAI web server interface.
SIMPLE - Selfplay In MultiPlayer Environments
simple-genetic-algorithm - Simple parallel genetic algorithm implementation in pure Haskell
simple-src-utils - source code utilities, for editor integration
dartmcts - A Monte Carlo Tree Search library written in Dart used to power opponents in the Trickster's Table app