simdeez
cargo-make
simdeez | cargo-make | |
---|---|---|
3 | 26 | |
329 | 2,403 | |
- | - | |
5.4 | 9.2 | |
3 months ago | 7 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
simdeez
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announcing pulp: a safe portable simd library
simdeez is unsafe https://docs.rs/simdeez/1.0.7/simdeez/trait.Simd.html , it's also unsound https://github.com/jackmott/simdeez/issues/47
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Hey Rustaceans! Got a question? Ask here! (28/2022)!
Library | last commit to /src | remarks | |---|---| | sleef-sys | 4 years ago | Rust FFI Sleef bindings | | sleef-rs | 3 years ago | pure Rust port of Sleef | | faster | 4 years ago | No ARM support | | simdeez | 15 months ago | No ARM support (yet?) |
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OctaSine, a FM-based VST2 synthesizer written in Rust
At some point, I decided that I wanted to accelerate the synthesis with SIMD. I started out with using packed_simd, but switched to simdeez to abstract over vector widths and enable runtime detection. However, I wanted more flexibility and the option of splitting SIMD code into multiple functions. My solution was to skip frameworks and instead use custom traits and the duplicate crate to abstract over Rust simd instrinsics for different instruction sets. I use sleef for fast sines.
cargo-make
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Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
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Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
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Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
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Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
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Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
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Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
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Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
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Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
What are some alternatives?
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
just - 🤖 Just a command runner
packed_simd - Portable Packed SIMD Vectors for Rust standard library
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
duplicate - Easy code duplicate with substitution for Rust
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
OctaSine - Frequency modulation synthesizer plugin (VST2, CLAP). Runs on macOS, Windows and Linux.
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
sleef-sys - Rust binding for SLEEF: SIMD Library for Evaluating Elementary Functions
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
baseview - low-level window system interface for audio plugin UIs
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml