sidplayfp
elite-harmless
sidplayfp | elite-harmless | |
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1 | 3 | |
31 | 92 | |
- | - | |
7.7 | 1.6 | |
about 1 month ago | about 1 year ago | |
C++ | Assembly | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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sidplayfp
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C64/SID: Wanting to export each channel to a separate wav file
What you need to get is sidplayfp, which has the best emulation available, can mute channels virtually, and can output to a WAV file.
elite-harmless
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Fully documented source code for Elite on the BBC Micro
There is an actively developed project called Elite Harmless which includes a fully commented disassembly of the original C64 version plus various improvements: https://github.com/Kroc/elite-harmless
I was able to build it from sources on Linux after fixing a typo, but the"fastlines" binary appears to be buggy: https://codewiz.org/pub/elite-harmless-fastlines-screenshot....
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Ultima III Gold
Source code archaeology — deriving serviceable well commented source code from undocumented binaries — is also cool. Unfortunately, I think the only people who have that kind of time are very retired. A good example of that is Elite: Harmless for the C64.
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What are the best c64 games in your opinion? And why (optionally)?
Elite, there is an enhanced version in development called Elite Harmless on Github.
What are some alternatives?
Sidekick64 - Sidekick64: A Versatile Software-Defined Cartridge for the C64, C128, C16, plus/4, and VIC20
A2osX - Multi Tasking OS for Apple IIe //c IIgs
meatloaf - A Commodore IEC Serial Floppy Drive and WiFi Modem multi-device emulator
6502-npp-syntax - Notepad++ Syntax Highlighting for 6502 Assembly (and NESASM)
c64-elite-flicker-free - A patch for Commodore 64 and Plus/4 Elite that removes the flicker
u4remastered - Ultima IV Remastered for the C64
c64_asm_book_listings - Listings from Commodore 64 Assembly books
64tass - 64tass - cross assembler for 6502 etc. microprocessors - by soci/singular - [git clone from the original sourceforge repo]
unijoysticle2 - Bluetooth gamepad support for the Commodore 64 / Atari / Amiga, etc.
worms - source code for Worms? by David S. Maynard
retroterm - 57600 bps Commodore 64 PETSCII terminal implementing the Turbo56K protocol