shorelark VS neural-network-from-scratch

Compare shorelark vs neural-network-from-scratch and see what are their differences.

neural-network-from-scratch

A neural network library written from scratch in Rust along with a web-based application for building + training neural networks + visualizing their outputs (by Ameobea)
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shorelark neural-network-from-scratch
1 3
187 114
- -
4.6 0.0
28 days ago about 2 years ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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shorelark

Posts with mentions or reviews of shorelark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-08.
  • Beautiful rusty code
    4 projects | /r/rust | 8 Jul 2022
    I'm currently going through this project for learning (repo) and find the code to be beautiful. They'll often start off with a naive implementation and refactor it in a more functional style.

neural-network-from-scratch

Posts with mentions or reviews of neural-network-from-scratch. We have used some of these posts to build our list of alternatives and similar projects.
  • Examine individual neurons of a small neural network in the browser
    1 project | news.ycombinator.com | 10 May 2023
  • Language models can explain neurons in language models
    1 project | news.ycombinator.com | 9 May 2023
    I built a toy neural network that runs in the browser[1] to model 2D functions with the goal of doing something similar to this research (in a much more limited manner, ofc). Since the input space is so much more limited than language models or similar, it's possible to examine the outputs for each neuron for all possible inputs, and in a continuous manner.

    In some cases, you can clearly see neurons that specialize to different areas of the function being modeled, like this one: https://i.ameo.link/b0p.png

    This OpenAI research seems to be feeding lots of varied input text into the models they're examining and keeping track of the activations of different neurons along the way. Another method I remember seeing used in the past involves using an optimizer to generate inputs that maximally activate particular neurons in vision models[2].

    I'm sure that's much more difficult or even impossible for transformers which operate on sequences of tokens/embeddings rather than single static input vectors, but maybe there's a way to generate input embeddings and then use some method to convert them back into tokens.

    [1] https://nn.ameo.dev/

    [2] https://www.tensorflow.org/tutorials/generative/deepdream

  • Browser-based neural network sandbox built with Rust + WebAssembly
    1 project | /r/rust | 2 Apr 2022
    Full source code is on Github: https://github.com/ameobea/neural-network-from-scratch

What are some alternatives?

When comparing shorelark and neural-network-from-scratch you can also consider the following projects:

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

wasm-pdf - Generate PDF files with JavaScript and WASM (WebAssembly)

oxidizy - Life, in its smallest form.

bhtsne - Parallel Barnes-Hut t-SNE implementation written in Rust.

mini-redis - Incomplete Redis client and server implementation using Tokio - for learning purposes only

wasm-learning - Building Rust functions for Node.js to take advantage of Rust's performance, WebAssembly's security and portability, and JavaScript's ease-of-use. Demo code and recipes.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

Seed - A Rust framework for creating web apps

chumsky - Write expressive, high-performance parsers with ease.

minesweeper - Minesweeper game developed with Rust, WebAssembly (Wasm), and Canvas

alien-docs - Documentation for ALIEN

bitque - A simplified Jira clone built with seed.rs and actix