shoot_game
openEtG
shoot_game | openEtG | |
---|---|---|
1 | 12 | |
44 | 67 | |
- | - | |
3.5 | 9.4 | |
6 months ago | 12 days ago | |
JavaScript | Rust | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shoot_game
openEtG
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Did any processor implement an integer square root instruction?
For an example of binsearch algo, I recently dipped into this while switching some code from floats to fixed point arithmetic (reducing overall wasm blob size)
https://github.com/serprex/openEtG/blob/2011007dec2616d1a24d...
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WebAssembly JSPI is going to origin trial
This seems pretty low level. When I wanted async wasm execution (to run multithreaded game ai simulation or to run game ai outside of UI thread) I was able to go with WebWorkers: https://github.com/serprex/openEtG/blob/master/src/AiWorker....
Having the async at the WASM level would help avoid having overhead from serialize/deserialize between web workers. I wrote this years ago, so not sure what progress has been made for having the wasm module running multiple threads. On that front you may still be better off spawning multiple wasm modules
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A Blue-Eyes White Dragon! A Blue-Eyes White Dragon upon you!
(( dunno which version you're trying, cuz there've been a lot of fan versions after the original went down, but this should be the one most people use ))
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It's happened. It's finally gone.
Check out the spiritual successor, openEtG: https://etg.dek.im
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Is it a real job?
This one? https://etg.dek.im/
- Card battler where you build an actual deck.
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How to instantiate a warp::reply::Response?
If you want a reference to a real code base, there's openEtG's handleget.rs
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Authoring a SIMD enhanced WASM library with Rust
https://github.com/rustwasm/wasm-pack/pull/1089
Very straight forward changes. Emailed Ashley about helping, no response
Updates to wasm-bindgen shouldn't require a change to wasm-pack. It should expose ways to pass flags down & not have an explicit dependency on wasm-bindgen version
While having a webpack plugin is nice, I since gave up on wasm-pack & added a build-wasm to my package.json's scripts: https://github.com/serprex/openEtG/commit/9997fb098d168920bb...
This way if someone wants to contribute to openetg they don't need to install my wasm-pack fork
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How do I play
Join us on the official Discord https://discord.gg/qAmfB8T and we can walk you through it. There is a spiritual successor to the game (https://etg.dek.im) and a revival of the game. There are also several methods to still play the original.
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PC Deckbuilder, without micro transactions / DLCs, not roguelike
Elements. Strictly speaking, this is a collectable card game (MtG style) rather than a true "deckbuilder" but otherwise it sounds exactly like what you are looking for. Heavy emphasis on creative out-of-match deckbuilding and one-off PvE matches. From what I can tell, I think the original game died with Flash, but it appears that fans created a substitute, which I haven't tried: https://etg.dek.im/
What are some alternatives?
virus-spreading - Simple virus spreading simulation tool made with plain/vanilla JavaScript
Befunge - lang befunge 93 fast
chrome-dino - Remaking the chrome offline dinosaur game
language - Design of the Dart language
JogoMaker - Attempt #2 at creating a game engine with Sciter.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
swift - The Swift Programming Language
not-my-cows - A canvas game experiment - "Outer space has unleashed its fury! Protect your live stock, your livelihood, your home. It's all you've got left..."
oxidizy - Life, in its smallest form.
game-of-life - 👾 The John Conway's Game of Life based on Javascript and Canvas
Rustler - Safe Rust bridge for creating Erlang NIF functions