openEtG VS language

Compare openEtG vs language and see what are their differences.

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openEtG language
12 146
67 2,554
- 1.1%
9.4 8.9
14 days ago 9 days ago
Rust TeX
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openEtG

Posts with mentions or reviews of openEtG. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-07.
  • Did any processor implement an integer square root instruction?
    2 projects | news.ycombinator.com | 7 Apr 2024
    For an example of binsearch algo, I recently dipped into this while switching some code from floats to fixed point arithmetic (reducing overall wasm blob size)

    https://github.com/serprex/openEtG/blob/2011007dec2616d1a24d...

  • WebAssembly JSPI is going to origin trial
    1 project | news.ycombinator.com | 14 Mar 2024
    This seems pretty low level. When I wanted async wasm execution (to run multithreaded game ai simulation or to run game ai outside of UI thread) I was able to go with WebWorkers: https://github.com/serprex/openEtG/blob/master/src/AiWorker....

    Having the async at the WASM level would help avoid having overhead from serialize/deserialize between web workers. I wrote this years ago, so not sure what progress has been made for having the wasm module running multiple threads. On that front you may still be better off spawning multiple wasm modules

  • A Blue-Eyes White Dragon! A Blue-Eyes White Dragon upon you!
    1 project | /r/wizardposting | 8 Dec 2023
    (( dunno which version you're trying, cuz there've been a lot of fan versions after the original went down, but this should be the one most people use ))
  • It's happened. It's finally gone.
    1 project | /r/ElementsTheGame | 15 Sep 2022
    Check out the spiritual successor, openEtG: https://etg.dek.im
  • Is it a real job?
    1 project | /r/ProgrammerHumor | 30 Aug 2022
    This one? https://etg.dek.im/
  • Card battler where you build an actual deck.
    1 project | /r/gamingsuggestions | 9 Jun 2022
  • How to instantiate a warp::reply::Response?
    1 project | /r/rust | 23 Mar 2022
    If you want a reference to a real code base, there's openEtG's handleget.rs
  • Authoring a SIMD enhanced WASM library with Rust
    3 projects | news.ycombinator.com | 17 Dec 2021
    https://github.com/rustwasm/wasm-pack/pull/1089

    Very straight forward changes. Emailed Ashley about helping, no response

    Updates to wasm-bindgen shouldn't require a change to wasm-pack. It should expose ways to pass flags down & not have an explicit dependency on wasm-bindgen version

    While having a webpack plugin is nice, I since gave up on wasm-pack & added a build-wasm to my package.json's scripts: https://github.com/serprex/openEtG/commit/9997fb098d168920bb...

    This way if someone wants to contribute to openetg they don't need to install my wasm-pack fork

  • How do I play
    1 project | /r/ElementsTheGame | 7 Dec 2021
    Join us on the official Discord https://discord.gg/qAmfB8T and we can walk you through it. There is a spiritual successor to the game (https://etg.dek.im) and a revival of the game. There are also several methods to still play the original.
  • PC Deckbuilder, without micro transactions / DLCs, not roguelike
    1 project | /r/gamingsuggestions | 17 Nov 2021
    Elements. Strictly speaking, this is a collectable card game (MtG style) rather than a true "deckbuilder" but otherwise it sounds exactly like what you are looking for. Heavy emphasis on creative out-of-match deckbuilding and one-off PvE matches. From what I can tell, I think the original game died with Flash, but it appears that fans created a substitute, which I haven't tried: https://etg.dek.im/

language

Posts with mentions or reviews of language. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-17.
  • Why do we have to put the const keyword in Flutter?
    1 project | /r/FlutterDev | 6 Dec 2023
  • Playing around with Extension Types
    1 project | /r/FlutterDev | 26 Oct 2023
    I noticed that I can enable inline-class as an experiment to play with Extension Types. You need to also add sdk: ^3.3.0-0 to your pubspec.yaml.
  • Entendendo Algoritmos: Recursão
    1 project | dev.to | 20 Oct 2023
  • Dart 3.1 and a retrospective on functional style programming in Dart
    7 projects | news.ycombinator.com | 17 Aug 2023
    Current syntax is not all that bad if you are going to do OO and add various helper methods on `Message` and its subclasses, but if you just want to define your data and no behavior / helpers - then it is exceedingly verbose.

    [1]: https://github.com/dart-lang/language/issues/3021

  • Macro example for Flutter widgets
    1 project | /r/FlutterDev | 3 Jul 2023
    Reference
  • HTML template languages?
    4 projects | /r/dartlang | 6 Jun 2023
    A future version of Dart will probably support macros which should make this all a bit easier to use, similar to how Swift 5.9 works which makes already fantastic use of its new macro capabilities by integrating mobx (or solidjs) like reactivity into SwiftUI by a harmlessly looking @Obervable annotation.
  • What’s New in Swift 5.9?
    1 project | news.ycombinator.com | 6 Jun 2023
    Coming from a Dart context here where that team is also looking at adding Macros to the language. It was really interesting to compare and contrast some of the approaches https://github.com/dart-lang/language/blob/main/working/macr...
  • Build clean & concise UI components with Flutter similar to styled-components in React Native
    2 projects | /r/FlutterDev | 6 Jun 2023
    Yes, that needs a bit of boilerplate for the constructor declaration and the extra build method, but I personally don't mind and with implicit constructors this will become much easier. Also, you get a performant UI as Flutter knows to not redraw widgets that didn't change.
  • A Guide to State Management in Flutter | Mobile App Development
    1 project | /r/FlutterDev | 6 Jun 2023
    I know that it would be nice not to use the generator at all, but we have to wait until static metaprogramming is implemented in dart. https://github.com/dart-lang/language/issues/1482
  • Why is Swift so slow (timeout) in compiling this code?
    5 projects | news.ycombinator.com | 30 May 2023
    I implemented a prototype version of the algorithm in that paper when exploring exhaustiveness checking for pattern matching in Dart.

    I found it pretty easy to understand, but also really easy to get it to generate huge combinatorially large spaces. Some careful memoization and deduplication helped, but even so I never got the performance to a state I considered acceptable.

    Instead, I went with Luc Maranget's classic approach and figured out a way to adapt it to a language with subtyping (with a ton of work from Johnni Winther to figure out all of the hard complex cases around generics):

    https://github.com/dart-lang/language/blob/main/accepted/fut...

    The performance (in the prototype!) was dramatically better. You can always make pattern matching go combinatorial, but I haven't seen any real-world switches get particularly slow with our approach yet, and we have some fairly large tests of matching on tuples of enums.

What are some alternatives?

When comparing openEtG and language you can also consider the following projects:

Befunge - lang befunge 93 fast

sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

freezed - Code generation for immutable classes that has a simple syntax/API without compromising on the features.

swift - The Swift Programming Language

quicktype - Generate types and converters from JSON, Schema, and GraphQL

oxidizy - Life, in its smallest form.

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

Rustler - Safe Rust bridge for creating Erlang NIF functions

gallery - Flutter Gallery was a resource to help developers evaluate and use Flutter

freqfs - An in-memory filesystem cache layer based on tokio::fs, with least-frequently-used eviction

conduit - Dart HTTP server framework for building REST APIs. Includes PostgreSQL ORM and OAuth2 provider.