sharded
Safe, fast, and obvious concurrent collections in Rust. (by nkconnor)
staticvec
Implements a fixed-capacity stack-allocated Vec alternative backed by an array, using const generics. (by slightlyoutofphase)
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sharded | staticvec | |
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1 | 10 | |
30 | 267 | |
- | - | |
0.0 | 4.9 | |
over 1 year ago | 11 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sharded
Posts with mentions or reviews of sharded.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-19.
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Memory efficient hashmap?
https://github.com/greg7mdp/parallel-hashmap has a full write up on memory improvements over the equivalent C++. There’s a reference implementation I did in Rust here https://github.com/nkconnor/sharded focused on the concurrency side.
staticvec
Posts with mentions or reviews of staticvec.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-27.
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Posting asking if the Rust Reddit community is overly regulated gets regulated.
This crate of mine for example is currently literally unusable until the deeply fundamental features that John Random kinda-sorta removed in this pull request, ostensibly in preparation for whatever shittily stated syntax is ultimately establihed by whatever the hell "keyword generics" actually is (I really don't know, like this isn't a joke, I fundamentally do not understand what the fuck they're proposing at all in any way or how it's meaningfully and usefullly different from the previous syntax).
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Alternative for Vec for variable size arrays in no_std environment?
If you're on nightly, I have a crate that I'd say would seem to be exactly what you're looking for.
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Why do Rust crates rarely have good documentation?
I'd say the module system can sometimes get in the way of even the most technically well-documented crate out there. It's why for example I carefully rexport the various types implemented by my crate StaticVec from lib.rs such that the main docs page looks like this, even though "under the hood" everything is actually about as modular as you might expect it to be.
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There's always something new and interesting to see on your Rust crate's Github Traffic page
Here.
- StaticVec 0.11.0 - fully fixed for current nightly Rust and updated to the 2021 edition
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Zig programming language 0.9.0 released
Your link there is rather outdated. mem::unitialized() is deprecated and not recommended for use. MaybeUninit works more than fine in my experience, anyways.
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What can C++ do that Rust can’t? (2021 edition)
The lack of decltype-esque functionality has consequences that are far-reaching enough to be worthy of more than a throwaway mention, IMO. See this ongoing issue for a crate of mine, for example.
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How do I implement a StackVec in no_std that allows me to store arbitrary &str's?
If you're on nightly, my crate StaticVec definitely has your use case covered and then some.
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StaticVec 0.10.6 - const `push`, const `pop, const `insert, the return of `intersperse` also as a `const fn`, and more!
Looks like this crate uses the full const_generics instead of min_const_generics (see here), along with a couple dozen other unstable features. I'm not sure how much of that could easily be removed, since it is often the tendency to enable tons of unstable features when you are already on nightly because of something like const generics.
- StaticVec 0.10.6: const `push`, const `pop`, const `insert`, the return of `intersperse` now also as a `const fn`, and more!